Posts by BlaXztorm

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    you can make it so the base raising tools are showing up less frequently. That's about the only way on console at the moment

    On the contrary, you can remove all the raidtools so they dont appear at all or even exist in the game. You dont need any of those tools for building, spawn in planks and logs ready for taking, increase the hammers and shovels, youre done. You got yourself a server with no tools to raid, only to build.

    I have a complete and fully working anti-raid setup, theres no raidtools at all on the map, not even saws, hatchets or anything else. We have made so logs and planks spawn at plankspawns to balance the removal of all the tools that can cut trees. Youre welcome to come try and raid :D

    Was Wondering if there is a possible way to restore the walls and bases as soon as a server reset the walls and full bases which people have worked hours on have dissapeared? any suggestions please

    You have probably changed the values in the economy.xml file, it should look like this:


    <?xml version="1.0" encoding="UTF-8" standalone="yes"?>

    <economy>

    <dynamic init="1" load="1" respawn="1" save="1"/>

    <animals init="1" load="0" respawn="1" save="0"/>

    <zombies init="1" load="0" respawn="1" save="0"/>

    <vehicles init="1" load="1" respawn="1" save="1"/>

    <randoms init="0" load="0" respawn="1" save="0"/>

    <custom init="0" load="0" respawn="0" save="0"/>

    <building init="0" load="0" respawn="0" save="1"/>

    <player init="1" load="1" respawn="1" save="1"/>

    </economy>


    You probably have dynamic load or save set to 0 by the sound of your first message there. It disables persistence for dynamic items, such as planks, tents and such.

    Here's a configuration to increase wolf spawns, and also the min and max amount of wolves in a pack:


    events.xml

    <event name="AnimalWolf">

    <nominal>20</nominal>

    <min>6</min>

    <max>12</max>

    <lifetime>180</lifetime>

    <restock>0</restock>

    <saferadius>200</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>0</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>fixed</position>

    <limit>child</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="9" min="3" type="Animal_CanisLupus_Grey"/>

    <child lootmax="0" lootmin="0" max="9" min="3" type="Animal_CanisLupus_White"/>

    </children>

    </event>


    <event name="AmbientHen">

    <nominal>3</nominal>

    <min>0</min>

    <max>30</max>

    <lifetime>33</lifetime>

    <restock>15</restock>

    <saferadius>40</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>0</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="0"/>

    <position>fixed</position>

    <limit>mixed</limit>

    <active>0</active>

    <children>

    <child lootmax="0" lootmin="0" max="2" min="1" type="Animal_GallusGallusDomesticus"/>

    <child lootmax="0" lootmin="0" max="4" min="1" type="Animal_GallusGallusDomesticusF_Brown"/>

    <child lootmax="0" lootmin="0" max="4" min="1" type="Animal_GallusGallusDomesticusF_Spotted"/>

    <child lootmax="0" lootmin="0" max="4" min="1" type="Animal_GallusGallusDomesticusF_White"/>

    </children>

    </event>


    globals.xml

    <?xml version="1.0" encoding="UTF-8" standalone="yes"?>

    <variables>

    <var name="AnimalMaxCount" type="0" value="250"/>



    NOTE: AmbientHen disabled to balance the wolves, and also to increase performance in cities, villages, etc.
    Global Max Animal count increased to 250 from the default value of 200, combined with removing Hens off the map, this should make sure the wolves are indeed boosted.

    Sorry if i wasnt clear enough:) What i mean is that there is no urgent use for certain items, small stones being one of them. Ive found zombies with stone knifes i think, but there are multiple items u have to craft, but they can also be set to spawn around the map instead. Lets say if you remove all raidtools, then u cant make wooden logs or large stones without pickaxe, but you can make so they spawn on the map instead to remove the need for certain items you may not want on your server. F.ex. i have set large stones to spawn in the farm category because there are no pickaxes on the server.

    And i think some events use a lot of resources, i cant confirm for a fact removing stones helped, but at least it doesnt hurt, and removes the chance of them making ur car spin and kill you, also i cant confirm if thats why car flip sometimes on dirt roads, but hey, worth a shot! No apologies needed!

    Same exception goes for Small Stones, even if you set nominal to 0 they will still spawn everywhere in the world all over the place, unless you deactivate the events called "TrajectoryStones", which you should deactivate anyway bc theres currently no use for small stones in the game at all. They simply exist to make ur car crash and kill everyone inside. Same with the hens, theres no need for them and they lag up the servers in towns where they spawn.

    Added 4 new possible locations for Heli/Cargoplane Crashsites:
    Close to Hedrykow Prison, (Hillside)

    Close to Wrzeszcz (Forest opening, close to Bear spawn)

    Radio Tower at Polana (Close to Bear spawn)

    South of Dolnik (Place seemed empty with not a lot of rewards)


    cfgeventspawns.xml

    <event name="StaticHeliCrash">

    <zone smin="1" smax="3" dmin="3" dmax="5" r="45" />

    <pos x="11844.371094" z="6020.828613" a="357.697601" />

    <pos x="10772.458984" z="7141.783691" a="236.599503" />

    <pos x="6357.467285" z="5393.447754" a="4.996732" />

    <pos x="9537.379883" z="6346.113769" a="298.912109" />

    <pos x="6507.537598" z="3160.664062" a="241.351349" />

    <pos x="9395.842773" z="8118.120605" a="168.518341" />

    <pos x="3826.167236" z="725.191772" a="72.453087" />

    <pos x="11606.522461" z="4326.942871" a="10.140474" />

    <pos x="9916.824219" z="3880.88208" a="32.136044" />

    <pos x="9935.674805" z="5458.304199" a="329.921448" />

    <pos x="11722.352539" z="7612.571777" a="163.276627" />

    <pos x="7122.116699" z="5103.704101" a="292.347717" />

    <pos x="8957.305664" z="5408.166504" a="305.672455" />

    <pos x="1902.029053" z="2396.375976" a="305.231537" />

    <pos x="5421.377442" z="1441.891357" a="153.467041" />

    <pos x="7781.773926" z="997.603821" a="236.305603" />

    <pos x="10454.764648" z="4566.578125" a="71.130417" />

    <pos x="10513.841797" z="7460.008789" a="14.157501" />

    <pos x="11075.945312" z="2103.969238" a="7.593108" />

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    <pos x="6995.759766" z="6220.584473" a="4.310974" />

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    <pos x="7796.510742" z="7870.70459" a="112.280243" />

    <pos x="7900.789551" z="8257.776367" a="171.445618" />

    <pos x="8546.589844" z="8372.402344" a="250.377197" />

    <pos x="7776.442383" z="8989.429688" a="69.693436" />

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    <pos x="8241.619141" z="6025.999512" a="141.819946" />

    <pos x="8490.319336" z="2832.061035" a="27.825129" />

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    <pos x="761.743042" z="3605.641846" a="82.054726" />

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    <pos x="5689.485352" z="5770.709473" a="316.449738" />

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    <pos x="8371.013672" z="7563.428223" a="62.508549" />

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    <pos x="4634.44" z="4824.71" a="236.599503" />

    <pos x="8768.79" z="4414.09" a="82.054726" />

    <pos x="3911.65" z="1928.48" a="127.368523" />

    <pos x="11030.14" z="540.72" a="174.874771" />

    </event>


    No crashsites have been removed, only 4 new possible added (Bottom 4)

    And in the cfgsrandompresets.xl file unless they are removed from there too. But the jeans and joggingshoes i mentioned has always been 0 by default, which is why i think they are spawning in bc of other events, like i.e. in nearby buildings close to a zombie herd or other misc events, but yeah i agree thats the general rule when it comes to items spawning in the world, unless its set to spawn in cargo and such, not normal lootable places as u say.

    Ive removed all the lines under the flag counts on all the raidtools, as well as setting nominal and such to 0, gone through the other files to make sure they dont spawn inside cargo, on zombies or anywhere else, waited a few hours and nobody has seen any raidtools since:)

    Yes I would agree, but it goes against its own logic sometimes so there could be exceptions. Theres a whole range of jeans and joggingshoes with nominal values set to 0 which im pretty sure ive seen around a lot, the category and tag name is also set, but those items could be part of events somehow and thats why i remember seeing them around, unless im completely wrong, but i havent done too much with them as for now.

    But i removed "WoodenLog" from types.xml file so its not defined there at all, even though it was never there to begin with.

    Nominal 0 means no Logs spawning.

    Set min and nominal (max) values.

    The nominal value doesnt matter in cases such as this (You can use Planks or PileOfWoodenPlanks as some examples), however i found out the problem, it was simpler than i thought.

    I tried WoodenLog first, then every variation of it to spawn in as an event, didnt work. Ive used the exact same coordinates to test out other items if they are working, successfully. I suspect the wooden log was simply too big to be placed there, so i moved the coordinates slightly and it worked :D
    Basebuilders now get airdrop with wooden logs to basebuild, which is the only way for them to get wooden logs, by request.

    And in addition to that, ive found out the lifetime value on the BearTrap (LandMine should work too the same way) matters after you place it, my deployed beartrap stays for a week after deployed on the ground, someone told me it would never work, but it did, oh how this changes the game!

    I wish i could say it worked, but it seems to be hidden under another filename maybe in some other file, it baffles me lol, anyway im changing crafted to 0 on next server restart so it should look like this in the types.xml file as well:

    <type name="WoodenLog">

    <nominal>0</nominal>

    <lifetime>1800</lifetime>

    <restock>0</restock>

    <min>0</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="tools"/>

    </type>

    WoodenLog on PC,

    Should be the same on PS4.


    there are no blanks in filenames.

    Thank you im trying WoodenLog again, this time by also adding it into types.xml, maybe that works. My event.xml file is:

    <event name="ItemSpawn1">

    <nominal>1</nominal>

    <min>1</min>

    <max>1</max>

    <lifetime>7200</lifetime>

    <restock>0</restock>

    <saferadius>1</saferadius>

    <distanceradius>1</distanceradius>

    <cleanupradius>1</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>fixed</position>

    <limit>child</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="1" min="1" type="WoodenLog"/>

    </children>

    </event>

    Yes that was what i first thought too, but its nowhere to be found in types.xml file or any other file ive tried. Every other wooden item is there, but not the logs.

    Does anyone know the filename for the wooden logs in DayZ on PS4? Asking because we removed all the raidtools from the game so there will never be a way to destroy bases and we want to spawn in the wooden logs instead of trusting people on the internet i dont know personally with hatchets, i would simply never do that.

    I dont have a file for only spawning in Nadbor, but i have a file with spawnpoints only north of the river, in theory you should be able to change any of the coordinates, i simply deleted all the spawnpoints south of the river bc north of river is safezone, and i want players to cross the river when they want to.

    <?xml version="1.0" encoding="UTF-8" standalone="yes"?>

    <playerspawnpoints>


    <fresh>


    <spawn_params>


    <min_dist_infected>30.0</min_dist_infected>

    <max_dist_infected>70.0</max_dist_infected>


    <min_dist_player>25.0</min_dist_player>

    <max_dist_player>70.0</max_dist_player>


    <min_dist_static>0.5</min_dist_static>

    <max_dist_static>2.0</max_dist_static>

    </spawn_params>



    <generator_params>

    <!--

    Density is sample frequency of created rectangle.


    example: example:

    density 4 density 8


    grid will look like this: grid will look like this:


    +-----+-----+-----+-----+ +--+--+--+--+--+--+--+--+

    | | | | | | | | | | | | | |

    | | | | | +--+--+--+--+--+--+--+--+

    | | | | | | | | | | | | | |

    +-----+-----+-----+-----+ +--+--+--+--+--+--+--+--+

    | | | | | | | | | | | | | |

    | | | | | +--+--+--+--+--+--+--+--+

    | | | | | | | | | | | | | |

    +-----+-----+-----+-----+ +--+--+--+--+--+--+--+--+

    | | | | | | | | | | | | | |

    | | | | | +--+--+--+--+--+--+--+--+

    | | | | | | | | | | | | | |

    +-----+-----+-----+-----+ +--+--+--+--+--+--+--+--+

    | | | | | | | | | | | | | |

    | | | | | +--+--+--+--+--+--+--+--+

    | | | | | | | | | | | | | |

    +-----+-----+-----+-----+ +--+--+--+--+--+--+--+--+


    Every '+' represents a spawn point candidate.

    Blank areas are space between each spawn point.

    Width of each area is exaclty width / density.

    Height of each area is exaclty height / density.

    -->

    <grid_density>8</grid_density>


    <grid_width>40.0</grid_width>


    <grid_height>40.0</grid_height>


    <min_dist_static>0.5</min_dist_static>


    <max_dist_static>2.0</max_dist_static>


    <min_steepness>-45</min_steepness>

    <max_steepness>45</max_steepness>

    </generator_params>



    <generator_posbubbles>

    <pos x="6682.530384" z="11660.38679" />

    <pos x="7744.035156" z="12151.347656" />

    <pos x="7736.07373" z="11904.120117" />

    <pos x="8003.124512" z="11939.415039" />

    <pos x="7021.643555" z="11830.466797" />

    <pos x="8650.677734" z="12275.077148" />

    <pos x="8279.28125" z="12104.258789" />

    <pos x="8591.625" z="11982.445312" />

    <pos x="8191.921875" z="11890.692383" />

    <pos x="9297.769531" z="11777.639648" />

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    <pos x="6079.451172" z="11181.5" />

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    <pos x="1168.421875" z="7977.856933" />

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    <pos x="10851.258789" z="11449.327148" />

    <pos x="11351.484375" z="11312.52832" />

    </generator_posbubbles>

    </fresh>

    </playerspawnpoints>

    You have set lifetime to only 500 seconds, meaning they will disappear after 500 seconds. Im still trying to figure out what the lootmax, lootmin, max and min does or if it needs to be changed for things to work properly

    lootmin is the minimum spawns on the server and lootmax is the maximum. lootmax has to always be the same number as the nominal or less than it.

    You mean max and min, not lootmax and lootmin. Found out the max and min, but still not 100% sure how much lootmax and lootmin plays into effect on the crashsites but mine is set to 40 and 20 after i increased crashsites to nominal 5, also set the max to 5 on each

    <type name="GhillieSuit_Mossy">

    <nominal>6</nominal>

    <lifetime>7200</lifetime>

    <restock>0</restock>

    <min>2</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>

    <category name="clothes"/>

    <usage name="Military"/>

    </type>

    <type name="GhillieSuit_Tan">

    <nominal>0</nominal>

    <lifetime>7200</lifetime>

    <restock>0</restock>

    <min>0</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>

    <category name="clothes"/>

    </type>

    <type name="GhillieSuit_Woodland">

    <nominal>6</nominal>

    <lifetime>7200</lifetime>

    <restock>0</restock>

    <min>2</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>

    <category name="clothes"/>

    <usage name="Military"/>

    </type>

    (Same process can be done with all the ghillies, you can also simply copy the parameters from the already activated Woodland ghillies).

    Wanted to create a thread where we can share some of our tested configurations in the mission folders.

    After learning the file "Cannabis" exist and you can make it spawn, i took a wild guess and added this, to my surprise it worked, I now work as a gardener:

    <type name="Cannabis">

    <nominal>20</nominal>

    <lifetime>3600</lifetime>

    <restock>0</restock>

    <min>10</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="food"/>

    <usage name="Farm"/>

    <usage name="Medic"/>

    <usage name="Police"/>

    <value name="Tier3"/>

    </type>

    <type name="CannabisSeeds">

    <nominal>0</nominal>

    <lifetime>3600</lifetime>

    <restock>0</restock>

    <min>0</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>

    <category name="tools"/>

    </type>

    <type name="CannabisSeedsPack">

    <nominal>10</nominal>

    <lifetime>3600</lifetime>

    <restock>1800</restock>

    <min>5</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="food"/>

    <usage name="Medic"/>

    <usage name="Hunting"/>

    <value name="Tier3"/>

    </type>

    8)

    Try this instead:

    <type name="M4A1_Black">

    <nominal>12</nominal>

    <lifetime>7200</lifetime>

    <restock>1800</restock>

    <min>2</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="weapons"/>

    <usage name="Military"/>

    <value name="Tier2"/>

    <value name="Tier3"/>

    </type>

    <type name="M4A1_Green">

    <nominal>15</nominal>

    <lifetime>7200</lifetime>

    <restock>1800</restock>

    <min>5</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="weapons"/>

    <usage name="Military"/>

    <value name="Tier3"/>

    </type>