Posts by HighMarck

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    if I do a server rollback I lose my players who told me they did a lot of things between yesterday and today. how do we do it? the fault is not mine but yours of Nitrado. it is not possible that there are always all these problems and that I have to lose users and money because of you. it is not possible to do a server rollback while keeping the map and player data ??

    the server keeps crashing continuously on every reboot after being online without problems for several days. I am attaching the crash log, maybe someone knows how to solve this situation. assistance has not answered me since this morning. the server has been offline for more than 4 hours, honestly I am very disappointed with Nitrado. and they also charge a lot of money!


    Ok, the file extension “.crashstack” (which Nitrado provides) cannot be attached.. so I paste the log here:


    <————————————————>

    LowLevelFatalError [File:E:\build\Consoles\XB1_LostIsland_SERVER\Projects\ShooterGame\Source\ShooterGame\Private\PrimalItem.cpp] [Line: 7242]

    Official Server crashed by trying to create PrimalItem from client-sent ItemNetInfo: PrimalItem_WeaponMiningDrill_C_27



    KERNELBASE.dll!UnknownFunction (0x00007ff959229319) + 0 bytes [UnknownFile:0]

    ShooterGameServer.exe!FOutputDeviceWindowsError::Serialize() (0x00007ff6986d136a) + 0 bytes [e:\build\consoles\xb1_lostisland_server\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]

    ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff69869f51a) + 0 bytes [e:\build\consoles\xb1_lostisland_server\engine\source\runtime\core\private\misc\outputdevice.cpp:354]

    ShooterGameServer.exe!UPrimalItem::CheckForInventoryDupes() (0x00007ff6976a3f42) + 49 bytes [e:\build\consoles\xb1_lostisland_server\projects\shootergame\source\shootergame\private\primalitem.cpp:7242]

    ShooterGameServer.exe!UPrimalItem::InventoryLoadedFromSaveGame() (0x00007ff6976a2a1f) + 0 bytes [e:\build\consoles\xb1_lostisland_server\projects\shootergame\source\shootergame\private\primalitem.cpp:7152]

    ShooterGameServer.exe!UPrimalInventoryComponent::LoadedFromSaveGame() (0x00007ff69765de9b) + 0 bytes [e:\build\consoles\xb1_lostisland_server\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:4846]

    ShooterGameServer.exe!UWorld::LoadFromFile() (0x00007ff698e5c597) + 0 bytes [e:\build\consoles\xb1_lostisland_server\engine\source\runtime\engine\private\world.cpp:7267]

    ShooterGameServer.exe!AShooterGameMode::LoadWorld() (0x00007ff6978ac2d5) + 24 bytes [e:\build\consoles\xb1_lostisland_server\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2835]

    ShooterGameServer.exe!AShooterGameMode::LoadWorldFromFile() (0x00007ff69788d139) + 0 bytes [e:\build\consoles\xb1_lostisland_server\projects\shootergame\source\shootergame\private\shootergamemode.cpp:534]

    ShooterGameServer.exe!AShooterGameMode::InitGame() (0x00007ff69789880a) + 0 bytes [e:\build\consoles\xb1_lostisland_server\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1607]

    ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff698e53517) + 53 bytes [e:\build\consoles\xb1_lostisland_server\engine\source\runtime\engine\private\world.cpp:3641]

    ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff698e2eea6) + 0 bytes [e:\build\consoles\xb1_lostisland_server\engine\source\runtime\engine\private\unrealengine.cpp:10555]

    ShooterGameServer.exe!UEngine::Browse() (0x00007ff698e2b911) + 43 bytes [e:\build\consoles\xb1_lostisland_server\engine\source\runtime\engine\private\unrealengine.cpp:9214]

    ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff69787f858) + 0 bytes [e:\build\consoles\xb1_lostisland_server\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:497]

    ShooterGameServer.exe!UGameEngine::Init() (0x00007ff698c2a576) + 0 bytes [e:\build\consoles\xb1_lostisland_server\engine\source\runtime\engine\private\gameengine.cpp:686]

    ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff697879276) + 0 bytes [e:\build\consoles\xb1_lostisland_server\projects\shootergame\source\shootergame\private\shooterengine.cpp:238]

    ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff697387816) + 0 bytes [e:\build\consoles\xb1_lostisland_server\engine\source\runtime\launch\private\launchengineloop.cpp:2214]

    ShooterGameServer.exe!GuardedMain() (0x00007ff69738415b) + 12 bytes [e:\build\consoles\xb1_lostisland_server\engine\source\runtime\launch\private\launch.cpp:128]

    ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff69738959a) + 5 bytes [e:\build\consoles\xb1_lostisland_server\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]

    ShooterGameServer.exe!WinMain() (0x00007ff6973896f1) + 8 bytes [e:\build\consoles\xb1_lostisland_server\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]

    ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff699c4a0ed) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

    KERNEL32.DLL!UnknownFunction (0x00007ff95afe7974) + 0 bytes [UnknownFile:0]

    ntdll.dll!UnknownFunction (0x00007ff95c63a2f1) + 0 bytes [UnknownFile:0]

    ntdll.dll!UnknownFunction (0x00007ff95c63a2f1) + 0 bytes [UnknownFile:0]

    慌瑳删浥瑯⁥畆据楴湯䌠楬湥剴条潤汬灕慤整਍


    <————————————————>

    and then I was also wondering why there are these phrases in Chinese !?
    how can I get my server back online?? :(