Posts by hamed126

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    does anyone know how to fix this





    Fatal error!




    VERSION: 346.16

    ShooterGameServer.exe!UObject::CallFunction() (0x00007ff639c01d66) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:372]

    ShooterGameServer.exe!UObject::ProcessContextOpcode() (0x00007ff639c03efc) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]

    ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff639c0216f) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]

    ShooterGameServer.exe!UObject::CallFunction() (0x00007ff639c02029) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]

    ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff639c0216f) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]

    ShooterGameServer.exe!UObject::CallFunction() (0x00007ff639c02029) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]

    ShooterGameServer.exe!UObject::ProcessContextOpcode() (0x00007ff639c03efc) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]

    ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff639c0216f) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]

    ShooterGameServer.exe!UFunction::Invoke() (0x00007ff639bc7f68) + 21 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]

    ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff639c02e4c) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]

    ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff63a09bc42) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:647]

    ShooterGameServer.exe!AActor::BeginPlay() (0x00007ff63a0a23b3) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:2753]

    ShooterGameServer.exe!APrimalTargetableActor::BeginPlay() (0x00007ff638774bc3) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primaltargetableactor.cpp:79]

    ShooterGameServer.exe!APrimalStructure::BeginPlay() (0x00007ff638600d1f) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalstructure.cpp:241]

    ShooterGameServer.exe!UWorld::LoadFromFile() (0x00007ff63a388232) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\world.cpp:6776]

    ShooterGameServer.exe!AShooterGameMode::LoadWorld() (0x00007ff6389d76d7) + 443 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2660]

    ShooterGameServer.exe!AShooterGameMode::InitGame() (0x00007ff6389a7fa1) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1463]

    ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff63a37ee8a) + 53 bytes [f:\build\lostisland\engine\source\runtime\engine\private\world.cpp:3243]

    ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff63a35d84e) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:10374]

    ShooterGameServer.exe!UEngine::Browse() (0x00007ff63a358fbc) + 44 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9028]

    ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff63896ed17) + 98 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:409]

    ShooterGameServer.exe!UGameEngine::Init() (0x00007ff63a16bce3) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:738]

    ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff63895f268) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\shooterengine.cpp:404]

    ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff637f56db8) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2316]

    ShooterGameServer.exe!GuardedMain() (0x00007ff637f538bb) + 12 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:128]

    ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff637f58b9a) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]

    ShooterGameServer.exe!WinMain() (0x00007ff637f58ce9) + 8 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]

    ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff63b205799) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

    KERNEL32.DLL!UnknownFunction (0x00007ffb865d7974) + 0 bytes [UnknownFile:0]

    ntdll.dll!UnknownFunction (0x00007ffb886ea2f1) + 0 bytes [UnknownFile:0]

    ntdll.dll!UnknownFunction (0x00007ffb886ea2f1) + 0 bytes [UnknownFile:0]

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