na i think someone doing it cause i change server password and it dont happen for 1 hour then it start again so i change password again then it stop for a other 2hr then start again
Posts by DEATHSQUADGHOST
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why my server keep crashing after 5mins everytime none stop
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yeah bro i sent u a msg on discord to talk about it let me know when you jump online
Bohemia claim that will allow modification to CLE on consoles typically the files should be located under mpmission folder filename types.xml
each spawn config looks like the following
Code- <type name="AK101">
- <nominal>10</nominal>
- <lifetime>10800</lifetime>
- <restock>1800</restock>
- <min>5</min>
- <quantmin>-1</quantmin>
- <quantmax>-1</quantmax>
- <cost>100</cost>
- <flags count_in_cargo="1" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
- <category name="weapons"/>
- <usage name="Military"/>
Type name = Self Explanatory
nominal10 = nominal - (must be more or equal to min value) maximum amount which spawner would try to reach if that is possible
lifetime 10800 = lifetime of the item until it would be despawned in seconds
restock = in seconds, after which spawner would start respawning, if this item count reaches minimum
min5 /min = (must be less or equal to nominal value) minimum number of this item type, when it reaches that number it would be placed in the queue for spawning until it reaches nominal
quantmin/quantmax -1 = (less or equal to quantmax value) must be -1 for all normal items types OR from 0 to 100 (value in percents), example magazine of 20 bullet if quantmin set to 10 and quantmax set to 100 it will spawn in random range of 2 to 20 bullet in magazine, If quantmin set to 100 and quant max set to 100 the magazine will always spawn with 20 bullet in it (you can't mix -1 with % as it will break the code, always use in % as recommended if default is being changes)
As for weapons it works the same way, If quantmin/max = 100 the AK101 will always spawn as Pristine
flags = flags takes min & nominal value in consideration for every item spawn count
in cargo counts all items in cargo like containers, crates, backpacks, including cars
in hoarder includes tent barrel & stashes
in map, is obvious item inside buildings
in player will be player carry
crafted usually to mark player craftable items
deloot is dynamic events which is helicrash
If you understand these valued and adjust accordingly you may control your Loot Economy better
Few tips:-
If you used with coding do not use // as it will break your XML, Always validate your XML
do not boost nominal,min value too much, there's only much item can spawn at a time inside a tent for example, if you have 1 invalid value it could cause economy engine not able to read 100% therefore will cause issues like despawning items, cars, disappearing walls or spawn only certain items which you may not even notice at very later time
Hope this helps,
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Anyone know how to get killfeed on discord? Got someone that was in my server talk to my admin about it but he left before I could find out who