Posts by Antony34r

Dear forum members,
for some time now we have been creating and maintaining new ways to help game server admins with questions and problems as quickly as possible, e.g. our Guides section and the Nitrado Community Discord.

Therefore, we inform you that the Nitrado Forum will be closed on March 31, 2023. We are consolidating our community support to our Discord channel, which is faster and more efficient. We have also seen incredible growth in our community due to the hard work of our moderators and our bots. We are confident that this move will ensure that we provide the best support possible for our users.

Thank you to all members for your continued use of the forum!

Assistance with all questions concerning your Nitrado service can now be found in these spots:
Community Discord:
Guides section:
Support Wizard:

    Amazing that no one has provided any information on this, alas, I have figured it out myself.

    1. Know that you will need to place planets to your world yourself. To do this you will need to first add yourself as an admin in your server settings using your SteamID, this is a long number, something around 17 digits. If you don't know how to find it, google it, you will easily find answers.

    2. You will need to add each planet's "ModID" to your mod list in your server's settings. To find this go to the webpage of the mod/planet you want to add, copy and paste the Mod ID. It is the 9 or 10 digit number near the end of the page's URL.

    Restart your server. If the mods/planets aren't showing up in your planets list, proceed to step 3.

    3. This is where it gets a little tricky, but is still totally doable by anyone. You will need to be subscribed to all of these mods so that you can find them locally on your PC. The filepath will typically be something like: D:\SteamLibrary\steamapps\workshop\content\244850\ <- within this folder will be a list of mods, but they will all be in folders with 9-10 digit strings of numbers, this is what you are looking to copy over to the server.

    4. Download "Filezilla" ... it is free and legit. This program will be what you will use to upload all of your mod files you want to be on your server to the server's FTP. You can find your server's FTP credentials under the "File Browser" on the left side of your server's webpage. Once you figure the program out and you narrow down all of the mods you need to copy over, drag and drop them in the [spaceeng] > [content] > [mods] directory. Restart your server and try to boot it up. For me, it seemed to take two restarts/about 15 minutes to have the planets & mods finally show up.

    Well, quick update. I Shut the server down and waited. Did some research on why none of my mods seem to be loading. 15 minutes later I just changed a few settings in the settings panel, unchecked "scenario edit mode" and started the server back up. Looks like all of my mods have loaded. I'll have to look at the search menu and see if my server is populating on there as well.

    I am having a similar issue... mod ID's all added in server settings. Copied all mod folders into FTP with Filezilla... still no mods loading in after restarting server.

    Also my server isn't showing up in the search either.

    Edit: You can still join your server with the direct connect using the ip address, of course.

    Fingers crossed for some helpful feedback.

    Are you sure you have the server set to "running" ? Do you have any advanced search settings which are preventing you from see it in the list?

    I looked through the settings several times and I did not see any option to show the server as "private" or "offline"; which would be the only other reasons it wouldn't show up in the list.

    I'm not sure if this is available for Space Engineers, but for most games you get FTP access to your server (for some games nitrado isn't allowed to share the server files). Trough FTP you can easily download / upload files and folders.

    You can find the login credentials in the webinterface.


    Would this also work to replace the save file for your server with one from your local drive?

    does anyone know how to add plugins to a space engineers server?

    so far i've been told to add them to browser file and i have. If this is how you add them, how do i use the plugins?

    On the torch app for dedicated servers, you can edit plugins by changing the settings like how much space credits do players get a hour.

    How do i do that on nitrado??

    Short answer: you can't.

    Hey guys, this is my first attempt running a dedicated server. I am trying to add planets but I am not sure where or how to do this when it comes to a dedicated server. Is it just added in game in admin mode? Is it possible to utilize tools like SE Toolbox to customize planets sizes outside of the typical guardrails? Will adding planets make it unstable as hell? I have placed all of the planets where I want them in my offline game and it would be so nice if I could somehow copy that map into my Nitrado server.... is that possible?

    I did run a search over the forums and I encountered a lot of admins who added planets being in a "server restarting loop"; I want to avoid that and any other instabilities. What do you guys think?

    PS: it is a Steam server. Cross platform NOT enabled.