Posts by edgarstomsons01

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    Hi guys. Would you mind to have a look on my xml files and let me know if i made a mistake on something. I've been trying to make seachest appear in my chosen location with hammer and nails in it! Also ive tried to make appear a truck but it didnt work out for me as well. No matter what i try to apear in a map nothing is working for me. Please help me out guys. Im trying to understand where did i go wrong. Cheers for any help!


    XML creations bellow


    cfgspawnabletypes.xml


    <type name="ItemSeaChest1">

    <cargo chance="1.00">

    <item name="Hammer" chance="1.00" />

    <item name="NailBox" chance="1.00" />

    </cargo>

    </type>


    cfgeventspawns.xml


    <event name="ItemSeaChest1">

    <pos x="10275.02" z="2498.98" a="113.000000" />

    </event>

    <event name="VehicleTruck02">

    <pos x="10228.03" z="2505.30" a="113.000000" />

    </event>


    events.xml


    <event name="ItemSeaChest1">

    <nominal>1</nominal>

    <min>1</min>

    <max>1</max>

    <lifetime>7200</lifetime>

    <restock>0</restock>

    <saferadius>0</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>100</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>fixed</position>

    <limit>child</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="1" min="1" type="SeaChest"/>

    </children>

    </event>



    <event name="VehicleTruck02">

    <nominal>2</nominal>

    <min>2</min>

    <max>2</max>

    <lifetime>1000</lifetime>

    <restock>10</restock>

    <saferadius>0</saferadius>

    <distanceradius>5</distanceradius>

    <cleanupradius>1</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>fixed</position>

    <limit>child</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="1" min="1" type="Truck_01_Covered"/>

    </children>

    </event>

    HI guys. I've been trying to create an event for seachest but it doesn't appear in game. I've watched tuts on youtube but didn't work for me. Could someone have a look to what I did wrong?


    cfgeventspawns.xml

    <event name="ItemSeaChest">

    <pos x="10207.77" z="2519.96" a="-1" />

    <pos x="10205.02" z="2536.11" a="-1" />

    <pos x="10282.95" z="2490.13" a="-1" />

    </event>


    cfgspawnabletypes.xml

    <type name="SeaChest">

    <cargo chance="1.00">

    <item name="Hammer" chance="0.50" />

    <item name="NailBox" chance="0.50" />

    </cargo>

    </type>


    event.xml


    <event name="ItemSeaChest">

    <nominal>1</nominal>

    <min>1</min>

    <max>1</max>

    <lifetime>7200</lifetime>

    <restock>0</restock>

    <saferadius>1</saferadius>

    <distanceradius>20</distanceradius>

    <cleanupradius>100</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="0"/>

    <position>fixed</position>

    <limit>mixed</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="50" min="30" type="SeaChest"/>

    </children>

    </event>

    Hi. Could anyone explain me how to create animal spawns in map? Not only cows. Lets say i would like lots of all kind of animals. I would like to have full wood of deer's. In file global.xml file can i change animal max count from 200 to 400?

    What exactly should i do in events.xml on do i gave to do anyting at all in types.xml?

    I tried tutorials on YouTube and nothing is working from me. Other thing i learned already how to increase loot in zombies and that is working perfectly for me now. But I've been trying to add some animals. I've been playing for days now and no animals at all. Maybe 1 chicken somewhere that's all.

    I will add my event bellow so if you can tell me where is the problem please let me know as I've reinstall my server like 3 times already. Cheers guys.



    <events>

    <event name="AmbientHen">

    <nominal>10</nominal>

    <min>10</min>

    <max>50</max>

    <lifetime>33</lifetime>

    <restock>15</restock>

    <saferadius>40</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>0</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="0"/>

    <position>fixed</position>

    <limit>mixed</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="2" min="1" type="Animal_GallusGallusDomesticus"/>

    <child lootmax="0" lootmin="0" max="4" min="3" type="Animal_GallusGallusDomesticusF_Brown"/>

    <child lootmax="0" lootmin="0" max="4" min="3" type="Animal_GallusGallusDomesticusF_Spotted"/>

    <child lootmax="0" lootmin="0" max="4" min="3" type="Animal_GallusGallusDomesticusF_White"/>

    </children>

    </event>

    <event name="AnimalBear">

    <nominal>0</nominal>

    <min>2</min>

    <max>2</max>

    <lifetime>180</lifetime>

    <restock>0</restock>

    <saferadius>200</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>0</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>fixed</position>

    <limit>custom</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_UrsusArctos"/>

    </children>

    </event>

    <event name="AnimalCow">

    <nominal>10</nominal>

    <min>5</min>

    <max>10</max>

    <lifetime>180</lifetime>

    <restock>0</restock>

    <saferadius>200</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>0</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>fixed</position>

    <limit>child</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="2" min="2" type="Animal_BosTaurusF_Brown"/>

    <child lootmax="0" lootmin="0" max="2" min="2" type="Animal_BosTaurusF_Spotted"/>

    <child lootmax="0" lootmin="0" max="2" min="2" type="Animal_BosTaurusF_White"/>

    <child lootmax="0" lootmin="0" max="2" min="2" type="Animal_BosTaurus_Brown"/>

    <child lootmax="0" lootmin="0" max="2" min="2" type="Animal_BosTaurus_Spotted"/>

    <child lootmax="0" lootmin="0" max="0" min="0" type="Animal_BosTaurus_White"/>

    </children>

    </event>

    <event name="AnimalDeer">

    <nominal>20</nominal>

    <min>10</min>

    <max>20</max>

    <lifetime>180</lifetime>

    <restock>0</restock>

    <saferadius>200</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>0</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>fixed</position>

    <limit>child</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="10" min="7" type="Animal_CervusElaphus"/>

    <child lootmax="0" lootmin="0" max="10" min="13" type="Animal_CervusElaphusF"/>

    </children>

    </event>

    <event name="AnimalGoat">

    <nominal>12</nominal>

    <min>6</min>

    <max>12</max>

    <lifetime>180</lifetime>

    <restock>0</restock>

    <saferadius>200</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>0</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>fixed</position>

    <limit>child</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="3" min="2" type="Animal_CapraHircusF"/>

    <child lootmax="0" lootmin="0" max="3" min="2" type="Animal_CapraHircus_Black"/>

    <child lootmax="0" lootmin="0" max="3" min="2" type="Animal_CapraHircus_Brown"/>

    <child lootmax="0" lootmin="0" max="3" min="2" type="Animal_CapraHircus_White"/>

    </children>

    </event>

    <event name="AnimalPig">

    <nominal>6</nominal>

    <min>5</min>

    <max>6</max>

    <lifetime>180</lifetime>

    <restock>0</restock>

    <saferadius>200</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>0</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>fixed</position>

    <limit>child</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="6" min="4" type="Animal_SusDomesticus"/>

    </children>

    </event>

    <event name="AnimalRoeDeer">

    <nominal>10</nominal>

    <min>2</min>

    <max>3</max>

    <lifetime>180</lifetime>

    <restock>0</restock>

    <saferadius>200</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>0</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>fixed</position>

    <limit>child</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CapreolusCapreolus"/>

    <child lootmax="0" lootmin="0" max="4" min="2" type="Animal_CapreolusCapreolusF"/>

    </children>

    </event>

    <event name="AnimalSheep">

    <nominal>10</nominal>

    <min>6</min>

    <max>10</max>

    <lifetime>180</lifetime>

    <restock>0</restock>

    <saferadius>200</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>0</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>fixed</position>

    <limit>child</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="5" min="4" type="Animal_OvisAries"/>

    <child lootmax="0" lootmin="0" max="5" min="4" type="Animal_OvisAriesF"/>

    </children>

    </event>

    <event name="AnimalWildBoar">

    <nominal>7</nominal>

    <min>1</min>

    <max>3</max>

    <lifetime>180</lifetime>

    <restock>0</restock>

    <saferadius>200</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>0</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>fixed</position>

    <limit>child</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="6" min="3" type="Animal_SusScrofa"/>

    </children>

    </event>

    <event name="AnimalWolf">

    <nominal>8</nominal>

    <min>4</min>

    <max>6</max>

    <lifetime>180</lifetime>

    <restock>0</restock>

    <saferadius>200</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>0</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>fixed</position>

    <limit>child</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="6" min="2" type="Animal_CanisLupus_Grey"/>

    <child lootmax="0" lootmin="0" max="4" min="0" type="Animal_CanisLupus_White"/>

    </children>

    </event>

    Apparently error has in file cfgrandompresets.xml but there is nothing I can do about it. I tried even the original file of cfgrandompresets.xml and even than it shows error. This is the error error on line 223 at column 8: Double hyphen within comment: <!--

    I have no ideas how to fix it.

    I did exactly as in these videos pal. Does not work. Types.xml has no prob i think. But zombies are completely empty. I'm just thinking. Maybe i should save them files in custom folder? I don't know this is so annoying.

    Hi guys. So I'm new to all this and I'm trying to learn how to build a good server form my self and friends just for fun. I've seen many videos on YouTube but for what ever reason non of them is working. I tried to increase loot in zombies. Nothing happened. I've killed like 50 zombies and not a single one of them had a loot. Some goes for animals. Tried to increase animal quantity in map but them as well 0. Not a single animal. Even created more loot but no changes. Any ideas why? And maybe someone has a good tip how to do it properly? Cheers guys. I will appreciate any help as this game starts to piss me off already with no loot in it. ;(