Posts by EdvaldoDayz

Dear forum members,
for some time now we have been creating and maintaining new ways to help game server admins with questions and problems as quickly as possible, e.g. our Guides section and the Nitrado Community Discord.

Therefore, we inform you that the Nitrado Forum will be closed on March 31, 2023. We are consolidating our community support to our Discord channel, which is faster and more efficient. We have also seen incredible growth in our community due to the hard work of our moderators and our bots. We are confident that this move will ensure that we provide the best support possible for our users.

Thank you to all members for your continued use of the forum!

Assistance with all questions concerning your Nitrado service can now be found in these spots:
Community Discord:
Guides section:
Support Wizard:

    guys all files are edited on pc? mobile phone corrupt files.

    Something that was added? Your's files is vanilla 1.09 ?

    Try uploading a types.xml w <nominal>0</nominal> for all itens inside , lifetime 2400, restock 0, to do that use the tool location and subistitute all

    Have to work .

    Hi Instig8ed ! You're welcome ! Yes, when you are very close to the item it doesn’t disappear, but his lifetime spawn doesn’t stop counting, as soon you gets away and comes back he disappears to appears in another area. (to make it appear quickly elsewhere set RESTOCK = 0)

    Hey everyone. I've pretty much exhausted the extent of my knowledge when it comes to fixing this issue. Currently, the helicopter crashes are spawning no loot (maybe 1-2 zombies on occasion). I've rebuilt the server twice from scratch, cleared out the storage file, and adjusted the code a bit for more crash sites. There are items set to "deloot" in my types file, but still nothing.

    LeBrish151 ,

    You need to edit the files without changing the order of the xml structure !! Never change the order of the file structure !!

    Correct Code of Helicrashe's :

    May not be dropping loot due to the excess you put, the default is :

    1. lootmax="20" lootmin="10"

    To increase the zombie spawn on helicrash :


    1. <default name="dyn_smin" value="4" />
    2. <default name="dyn_smax" value="7" />
    3. <default name="dyn_dmin" value="3" />
    4. <default name="dyn_dmax" value="7" />

    I don't know the default value of the file, I increased the amount of zombies by increasing these values

    For AirborneMask in types , try to set a lower lifetime (like to set same of helicrash event lifetime), or increase nominal, min value

    this is a dumb question, but

    does despawn timer only work when somebody is in the world or is it persistent and how long does it take for something to despawn since the 1.09/1.22 patch

    Man I may be wrong but from what I've seen, if I'm not mistaken it was here on the forum, the option for that is IdleModeStartup on globals.xml , and yes there is a counter even when there is nobody on the map .

    For the loot to disappear, in the last update the bohemia changed the time for the respawn of the items, basically divided into 2 :

    86400 seconds & 172800 seconds

    to know this you can access the types.xml file and see the respawn time of all items

    Hope help you !

    Hi SwisaLL , thx, a great day for you too !

    I will try to help you, look, about ''De-Spawn'' Structures or Events, if I understand you can put them in the game, but the restart does not appear is it? On the console we have a big problem, we don't have access to the init.c file, the only way to load the constructions before starting the game, as we don't have access, the events we add only appear after you enter the server (depending also on spawn distance settings for the event) .

    For example: If you spawn a building, climb on it and log out there, when you enter you will die, the event will not load before you enter the game and you will fall.

    About a Rotation of Structures in game, yes you can rotate objects that you spawn, just set the 'A' axis on cfgeventspawns.xml ! This is the angle that the object will be directed at, up to 360 degrees . For example :

    1. <event name="StaticLand_Wreck_C130J"> <!-- My C130's on Balota Military Base -->
    2. <pos x="5076.4" z="2397.3" a="150" /> <!-- 'a' axis is the angle where object will be directed -->
    3. <pos x="5223.93" z="2199.87" a="150" /> <!-- this goes on 0 to 360 of course -->
    4. </event>

    Hope help you SwisaLL !! Can you tell who is charging for help here on the forum?

    I have tried to edit the event spawns .xml by adding new coordinates for the planks but it doesn't seem to have worked? is elevation a factor?

    I have also tried to spawn heli crashes around the coast with no success!

    Any help greatly appreciated ?(

    In this case since you want to spawn in a specific location, you can choose to create an event separate from the standard plank event :



    1. <event name="ItemPlankStore"> <!-- name of your event, must be the same on events.xml -->
    2. <pos x="6973.29" z="2749.53" /> <!-- set your position here -->
    3. </event>

    To spawn an Helicrash on specific location :


    1. <event name="StaticVehicleWreckMi8">
    2. <pos x="5300.77" z="5517.54" /> <!-- set your position here -->
    3. </event>

    I hope you understand everything, thxx !!

    See How To Customize Your Types.xml File !

    usmc88222 . an fast search for 'installing mods dayz pc' on google, has show me a lot of content.

    i rent an xbox server, i don't know about the installation of these mods on the pc, yes, it requires a brief knowledge about, but nothing that with a little dedication you learn! try, and ask for help where you are having difficulties.

    been trying for three days to set up a pc Dayz server with no luck

    what part of the installation is not getting?

    dylanlb ,make you sure that you doing this changes on pc, smartphone doesnt works when you edit there, the files gonna be corrupted.

    See a complete Tutorial for the Types.xml file, read it carefully, has lots of useful information.

    Consider that update 1.09 changed the spawn of items, now an item takes 1-2 days to regenerate on the map.

    If you started to modify the files now and you have any doubts on how to do it, feel free to ask.

    Hello, I'm having trouble altering the XML files. I have watched videos, read forums and wiki. I'm doing something wrong. I have validated my files prior to uploading. This is for Dayz Private server.

    I am trying to spawn items without damage, spawn vehicles with loot, spawn vehicles with all parts, spawn containers with loot.

    If anyone is willing to look at my XML files and tell me what i'm doing wrong and how to change it. I would be very grateful.

    I've tried so many times. I am so frustrated. Any help would be appreciated. I have added the events VehicleCarSpawns, Static Building, ItemSeachest. Events.txtCfgspawnabletypes.txt  cfgeventspawns.txt

    I hope to help you, but first of all are you making these changes on the computer?

    Modifying the files on your cell phone has no effect as the file becomes corrupted when you do this.

    Tutorial from the site - Discord

    Credits to MarvinFS who gave permission to post here Discord


    On upload, your file will be validated against custom XML schema, if your file has errors - it will not load. It also means that already your server is broken and it wouldn't spawn loot properly - refer to types.xml detailed guide for details. If you still want to load anything - use clean unmodified vanilla file from dayz standalone server distribution (from steam) and add your types from mods one by one, every time validating the file.

    In general, I would recommend to edit only nominal and min values for every item (which are basically maximum and minimum amounts of the item spawning on map in game). If some cases restock and lifetime could be also edited as per requirements.

    It's always worth sorting by lifetime and checking all items, for example in vanilla files by default all vehicles are set to 3 seconds despawn, so every restart you would basically loose all your cars with all inventory inside.

    1. <type name="Hatchback_02">
    2. <nominal>0</nominal>
    3. <lifetime>3</lifetime>
    4. <restock>1800</restock>
    5. <min>0</min>
    6. <quantmin>-1</quantmin>
    7. <quantmax>-1</quantmax>
    8. <cost>100</cost>
    9. <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    10. </type>

    For PVE\role playing servers, or if your cars are rare and cost a lot it's reasonable to set lifetime to 3888000 which is 45 days. (or less as per your preference)

    Don't put lifetime values more than 3888000

    For restock values you need to use something reasonable, but less than your typical server restart time, in my case server restarts every 4 hours, so in my case no reason to exceed 14400 seconds for the restock value.

    Feel free to ask questions in Discord at types-customizer support channel .


    Your types.xml file is a fragile creation of art, it's unique for every server and can't be used on any other. All servers have different set of mods and settings, economy and player's count.

    It MUST be tweaked for every particular case.

    If you would make at least one mistake there, central economy engine wouldn't be able to read it fully and you will be facing all kind of twisted issues, like despawning objects, disappearing wall or spawning only several types of items. You may not even realize, that you already have issues in types and it needs to be fixed.

    Rule of thumb: start with clean, unmodified vanilla types.xml from steam DayZ server's distribution or Bohemia's github - modify vanilla items nominal and min values (or leave it as is if that's not required) as per your requirements for your style of server. (i.e servers with medical attention mod could spawn more medical items or remove them whatsoever for hardcore gameplay)

    After you became familiar with vanilla file structure, list of items in game; it's stable and being validated successfully you could start adding types from mods.

    Add mod's types one set from any particular mod at a time and validate each time on the service - very frequently mods devs are making the same mistakes in types as you. So, after adding something from the mod, if your file is not validating anymore, means you have errors in there and you have to correct that.

    Don't put too large values for nominal and min elements - if you put too much, such classes would dominate all other items and only that will be spawning. Everything must be balanced.

    Start with reasonable increase\decrease values: in general: nom\min - 10\5 more suitable for tier4 military gear - means quite rare, 80\40 for very frequent item, 120\80 super frequent.If you put large values in nominal\min the spawner queue will be cluttered and will not spawn all items you require, hence only one item type is spawning as all buildings and objects in game has only very limited spawn points inside it. If that's already occupied with other items, nothing will spawn there.

    Also restock time and lifetime influence that a lot. if the restock timer is 0 then it will not be respawned until server restart, but in many cases that's exactly what is needed

    You may sync min to nominal values, but it requires considerably more CPU and memory resources as total items count on server increases.

    Description of types.xml syntax

    comments must follow XML notation for comments:

    1. <!-- edited with sdfsdf sdf sdf sd this is single line comment --> <!-- edited with sdfsdf sdf sdf sd this fdgfdgfdg dfg dfg dfg fdg fdg this is multiline comment -->

    // - this is not XML comment, it will break your file never use that in types.xml

    (angle brackets are not supported in HTML so here class code example is without <>)

    type name="Binoculars" - classname of the item, the actual name in game could be different used to spawn items via admin tools or by game engine spawner

    nominal50/nominal - (must be more or equal to min value) maximum amount which spawner would try to reach if that is possible

    lifetime7200/lifetime - lifetime of the item until it would be despawned by engine in seconds

    restock0/restock - in seconds, after which spawner would start respawning, if this item count reaches minimum

    min30/min - (must be less or equal to nominal value) minimum number of this item type, when it reaches that number it would be placed in the queue for spawning until it reaches nominal

    quantmin-1/quantmin - (less or equal to quantmax value) MUST BE be -1 for all normal items types OR from 0 to 100 (value in percents) for items that could have something inside (subclass inside the item), for example for bullets inside weapon mags, water bottle, canteen, can of soda.. -1 means N/A and you can't mix -1 and percents, or the item will be broken. For example can't set quantmin 20 quanmax -1

    quantmax-1/quantmax - (more or equal to quantmin value) MUST BE be -1 for all normal items types OR from 0 to 100 (value in percents). Few examples: say the magazine of 20 bullets - so with 100 in quantmax and 100 in quantmin it would always spawn fully loaded with 20 bullets. Next example: quantmin 10 and quantmax 100 in case of the same magazine of 20 bullets: so it would spawn magazine with random number in range from 2 to 20 bullets (10 percent to 100 percent). -1 means N/A and you can't mix -1 and percents, or the item will be broken. For example can't set quantmin 20 quanmax -1

    cost100/cost - always leave it at 100 for all items - priority for the spawn queue scheduler

    flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/

    flags directs the spawner, in what case is must take min and nominal values in to consideration for every item counting for spawning:

    in cargo - counts all items in cargo - i.e containers, crates, backpacks, including cars

    in hoarder tents, barrels, undeground stashes

    in map - items on map (inside buildings, objects)

    in player - inside players inventory

    crafted is used only to mark player craftable items

    deloot - dynamic event loot objects - helicrashes in majority of cases only by default.

    category name="tools"/ - (mandatory for all normal items, not needed for static items or AI) item category name, could be also food, weapons, vehiclesparts, etc.(see below for full list), in general comes after flags element.

    tag name="shelves"/ - (optional) tag could be shelves or floor, MUST be AFTER the category

    usage name="Military"/ - (optional) see below for full usage names list - MUST be after category AND tag

    usage name="Police"/

    usage name="Hunting"/

    value name="Tier1"/ - (optional, must be the last one) specifies the tier level of the item (color territory region in economy editor) which item belongs to. coastal areas tier 1, central part tier2, north left part of the map tier 3, etc. For chernarus there are 4 tiers, for Livonia ONLY 3 (three) !!!!!

    value name="Tier4"/

    /type closing tag must be there for every item class


    (category and tags are all small letters, usage and value names are starting with capital letter)

    IT MUST be in that order inside of each of your type class: category name -> tag (if needed) -> usage (if needed) -> value (if needed)

    Category names:

    1. clothes
    2. containers
    3. explosives
    4. food
    5. tools
    6. weapons
    7. vehiclesparts

    Tag names:

    1. shelves
    2. floor

    Usage names:

    Value names:

    1. Tier1
    2. Tier2
    3. Tier3
    4. Tier4

    SxTxAxRxRxY, bohemia changed the spawn system of the items, now the items remain for much longer until they disappear and reappear again, which ends up making it difficult to find these items easily. To be more specific, Bohemia divided the spawn time of the items in 2, a part of the items now takes 86400 seconds to disappear, and another part 172800, you can open types.xml to look for these values and go in the option to replace them all, for the value that you want, particularly, i did this, divided the items in 8400 seconds and another part 24400 seconds.

    Just bought a dayz server on my Xbox and now i can't play DayZ. It won't even load.

    ShadowJayy , you bought through the nitrado app on the xbox right? Make sure leave a time for the server to be installed .

    Then Choice a name of your server (max. 80 char) , verify if its started , download a nitrado app ! Its so good to you see the options from your server ! For modificate your files just came at nitrado webpage and open a webinterface of server you paid . Here you have all the options and acess to files .

    !! check the filters in your search for the servers in dayz at the time of your search !!

    Just in rare cases; if you get stucked in a server stop/restart looping, the nitrado added 2 options:

    Force start / Force Stop

    1. There is no limit to my indignation. I rented a server from you for DayZ on the PS4 platform. More than 70 players play simultaneously with us every day. At the same time, the server starts to slow down very much, the characters move in jerks, the doors of buildings can open for a very long time. What we just didn’t do to solve these problems - increased slots, changed server ip, moved it to another country - nothing helped. Help solve the problem at last, select a separate server or suggest other solutions. It is simply impossible to play. What are we paying you that kind of money for?

    Yes but where you live? i live in brazil its far away from server indicated to me (miami) that is more close to me, and the servers of 70 , 100 slots here not have so much lag, I think it can sometimes be the game itself crashing, it happens a lot playing alone passing on eletro, try to make your server more 'clean' can help a lot