Posts by TheBigDeal70

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open positions @ Nitrado

    I'm able to spawn a sea chest, but my goal is to spawn a chest with loot. for some reason I'm not able to to do that -

    Here is code that I was using for the gear


    <type name="SeaChest">

    <cargo chance="1.00">

    <type name="M4_Suppressor" />

    </cargo>

    <cargo chance="1.00">

    <type name="M4A1" />

    </cargo>

    <cargo chance="1.00">

    <type name="Mag_CMAG_40Rnd" />

    </cargo>

    <hoarder />

    I tried to look and find the reason why I'm getting a random countdown message. this happens at least once or twice a day, the message pops up and then I'm kicked from my server. Is there a fix for this?>

    Yes - Here is my code

    <type name="CivilianSedan">

    <attachments chance="1.00">

    <item name="CivSedanWheel" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="CivSedanWheel" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="CivSedanWheel" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="CivSedanWheel" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="CarRadiator" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="CarBattery" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="SparkPlug" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="HeadlightH7" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="HeadlightH7" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="CivSedanDoors_Driver" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="CivSedanDoors_CoDriver" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="CivSedanDoors_BackLeft" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="CivSedanDoors_BackRight" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="CivSedanHood" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="CivSedanTrunk" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="WaterBottle" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="WaterBottle" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="WaterBottle" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="WaterBottle" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="WaterBottle" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="CanisterGasoline" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="RGD5Grenade" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="RGD5Grenade" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="RGD5Grenade" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="SVD" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="Mag_SVD_10Rnd" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="Mag_SVD_10Rnd" chance="1.00" />

    </attachments>

    <attachments chance="1.00">

    <item name="FirstAidKit" chance="1.00" />

    what will cause the Olga to spawn in with out any attachments ?

    I have both files edited

    • cfgspawnabletypes
    • events

    <event name="VehicleCivilianSedan">

    <nominal>66</nominal>

    <min>66</min>

    <max>66</max>

    <lifetime>2</lifetime>

    <restock>0</restock>

    <saferadius>1</saferadius>

    <distanceradius>1</distanceradius>

    <cleanupradius>250</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>fixed</position>

    <limit>mixed</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="66" min="66" type="CivilianSedan"/>

    <child lootmax="0" lootmin="0" max="66" min="66" type="CivilianSedan_Black"/>

    <child lootmax="0" lootmin="0" max="66" min="66" type="CivilianSedan_Wine"/>