Posts by iDemotivated

    For you im not sure if its the same pathing


    These may be under a different directory for Console versions

    mpmissions/dayzOffline.chernarusplus/db/types.xml

    mpmissions/dayzOffline.enoch/db/types.xml


    <types>

    <type name="ACOGOptic">

    <nominal>15</nominal> You only want to change this <More details of what things do below>

    <lifetime>7200</lifetime>

    <restock>1800</restock>

    <min>8</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="weapons"/>

    <usage name="Military"/>

    </types>


    proto native int GetNominal(); // nominal - how many items should be aproximately in map
    proto native int GetMin(); // min - minimal count should be available in map

    proto native float GetQuantityMin(); // min quantity (0.0 - 1.0) (like ammobox - this determine how many bullets are there, or water bottle)
    proto native float GetQuantityMax(); // max quantity (0.0 - 1.0) (like ammobox - this determine how many bullets are there, or water bottle)

    proto native float GetQuantity(); // random quantity (0.0 - 1.0)

    proto native float GetLifetime(); // lifetime in (seconds) - what is the idle before item abandoned at ground gets deleted
    proto native float GetRestock(); // restock is oposite of lifetime - idle before item is allowed to respawn when required

    proto native int GetCost(); // cost of item determines its 'value' for players (this serve as priority during respawn and cleanup operation)

    proto native int GetUsageFlags(); // area usage flags (each bit has assigned group - which as part of map overlay effectively affects spawning)
    proto native int GetValueFlags(); // area value flags (each bit has assigned group - which as part of map overlay effectively affects spawning)


    This is for DayZ (I thought i was in the DayZ forum LOL)

    Hope this helps you

    (Client contains PBO which is not part of the server data:dta/bin.pbo)


    Your answer is make sure you have put the Keys in the Key Folder (This is a must)

    if your issue pursists, make sure your loading

    @Mod1;@Mod2;@Mod3;@ZomberryAdminTools


    There is no need for -Mod= whilst using Nitrado, I had this issue for a long time before figuring that out

    Oops! An Error Occurred

    The server returned a "500 Internal Server Error".

    Something is broken. Please let us know what you were doing when this error occurred. We will fix it as soon as possible. Sorry for any inconvenience caused.


    ive been getting this error when trying to save my settings, not exactly sure what happened but i restarted my server and had this issue since.