Hi there,
first things first, since i cannot post the entire serverconfig in one post cause of the 10k character limit, you´ll find just a part IN this post,
full original, non edited one is attached inside a zip archive.
As you can see, the original version is full of comments and explanations:
XML
- <?xml version="1.0"?>
- <ServerSettings>
- <!-- GENERAL SERVER SETTINGS -->
- <!-- Server representation -->
- <property name="ServerName" value="My Game Host"/> <!-- Whatever you want the name of the server to be. -->
- <property name="ServerDescription" value="A 7 Days to Die server"/> <!-- Whatever you want the server description to be, will be shown in the server browser. -->
- <property name="ServerWebsiteURL" value=""/> <!-- Website URL for the server, will be shown in the serverbrowser as a clickable link -->
- <property name="ServerPassword" value=""/> <!-- Password to gain entry to the server -->
- <property name="ServerLoginConfirmationText" value="" /> <!-- If set the user will see the message during joining the server and has to confirm it before continuing. For more complex changes to this window you can change the "serverjoinrulesdialog" window in XUi -->
- <!-- Networking -->
- <property name="ServerPort" value="26900"/> <!-- Port you want the server to listen on. Keep it in the ranges 26900 to 26905 or 27015 to 27020 if you want PCs on the same LAN to find it as a LAN server. -->
- <property name="ServerVisibility" value="2"/> <!-- Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP. -->
- <property name="ServerDisabledNetworkProtocols" value="SteamNetworking"/> <!-- Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly -->
- <property name="ServerMaxWorldTransferSpeedKiBs" value="512"/> <!-- Maximum (!) speed in kiB/s the world is transferred at to a client on first connect if it does not have the world yet. Maximum is about 1300 kiB/s, even if you set a higher value. -->
- <!-- Slots -->
- <property name="ServerMaxPlayerCount" value="8"/> <!-- Maximum Concurrent Players -->
- <property name="ServerReservedSlots" value="0"/> <!-- Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level -->
- <property name="ServerReservedSlotsPermission" value="100"/> <!-- Required permission level to use reserved slots above -->
- <property name="ServerAdminSlots" value="0"/> <!-- This many admins can still join even if the server has reached MaxPlayerCount -->
- <property name="ServerAdminSlotsPermission" value="0"/> <!-- Required permission level to use the admin slots above -->
- <!-- Admin interfaces -->
- <property name="ControlPanelEnabled" value="false"/> <!-- Enable/Disable the web control panel -->
- <property name="ControlPanelPort" value="8080"/> <!-- Port of the control panel webpage -->
- <property name="ControlPanelPassword" value="CHANGEME"/> <!-- Password to gain entry to the control panel -->
- <property name="TelnetEnabled" value="true"/> <!-- Enable/Disable the telnet -->
- <property name="TelnetPort" value="8081"/> <!-- Port of the telnet server -->
- <property name="TelnetPassword" value=""/> <!-- Password to gain entry to telnet interface. If no password is set the server will only listen on the local loopback interface -->
- <property name="TelnetFailedLoginLimit" value="10"/> <!-- After this many wrong passwords from a single remote client the client will be blocked from connecting to the Telnet interface -->
- <property name="TelnetFailedLoginsBlocktime" value="10"/> <!-- How long will the block persist (in seconds) -->
- <property name="TerminalWindowEnabled" value="true"/> <!-- Show a terminal window for log output / command input (Windows only) -->
- <!-- Folder and file locations -->
- <property name="AdminFileName" value="serveradmin.xml"/> <!-- Server admin file name. Path relative to the SaveGameFolder -->
- <!-- <property name="UserDataFolder" value="absolute path" /> --> <!-- Use this to override where the server stores all generated data, including RWG generated worlds. Do not forget to uncomment the entry! -->
- <!-- <property name="SaveGameFolder" value="absolute path" /> --> <!-- Use this to only override the save game path. Do not forget to uncomment the entry! -->
Now my Question Nitrado could you please(!!) stop deleting the comments inside the serverconfig.xml on the server ?
Thats annoying, unnecessary and imho it would really help new server owners ALOT! if they could read the explanations.
greez Prof Yak