Going to the moon crashes

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  • OK so im running s standard server with a few changes made thru the Nitrado setup screen. Games running good ... UNTIL my players go to the moon. the game crashes and kicks everyone from the server.

    Now i know 12 now has a database setup. Do i have to config that too ? if so... HOW? i don't want to loose players here.

    thanks in advance.

    Big Mike. :)

    There is The cutting edge... the bleeding edge... then there is the Stark Edge!

  • I have the same issue! I found that Nitrado servers use a separate Playfield server in the C: drive that is not working, here is the error in the playfield log -


    27-04:18:58.831 00_18 -LOG- Args: C:\SERVICES\ni4403852_3_SHARE\ftproot\empyrion\PlayfieldServer\EmpyrionPlayfieldServer.exe -batchmode -nographics -logFile ../Logs/2956/Playfield_200627-001845-87.log

    27-04:18:58.847 00_18 -LOG- Loading file 'C:\SERVICES\ni4403852_3_SHARE\ftproot\empyrion\PlayfieldServer/../dedicated.yaml'

    27-04:19:01.629 00_19 -LOG- Thread 'Reader_127.0.0.1:20303' ThreadId=1596 ManagedId=4

    27-04:19:01.629 00_19 -LOG- Thread 'Writer_127.0.0.1:20303' ThreadId=4040 ManagedId=5

    27-04:19:02.628 00_19 -EXC- System.NullReferenceException: Object reference not set to an instance of an object

    at Assembly-CSharp.AddinStream.DeployComponent (System.String , System.String ) [0x0002a] in <f11a3f8e67d84b6bae204c1f4680f4a2>:0

    at Assembly-CSharp.ServerResolver.OpenWindow[A] (System.String ) [0x0003e] in <f11a3f8e67d84b6bae204c1f4680f4a2>:0

    at Assembly-CSharp.DeploymentSettings.RebuildCommand[A] (System.String ) [0x00017] in <f11a3f8e67d84b6bae204c1f4680f4a2>:0

    at Assembly-CSharp.ConnectionScope.BatchBuildGroup (System.Int32 , Assembly-CSharp.PcitureLoader ) [0x00025] in <f11a3f8e67d84b6bae204c1f4680f4a2>:0

    at Assembly-CSharp.ServerService.DeployComponent (System.Int32 , System.String , Assembly-CSharp.PcitureLoader ) [0x0003b] in <f11a3f8e67d84b6bae204c1f4680f4a2>:0

    at Assembly-CSharp.ServerService.AllocateDrive (Assembly-CSharp.XmlFileInvoker+ViewConverter ) [0x003e3] in <f11a3f8e67d84b6bae204c1f4680f4a2>:0

    at Assembly-CSharp.ServerService.BatchBuildGroup (Assembly-CSharp.XmlFileInvoker , System.Boolean ) [0x00010] in <f11a3f8e67d84b6bae204c1f4680f4a2>:0

    27-04:19:02.935 00_19 -EXC- System.Exception: Unknown block name 'Window_v1x1' in action!

    at Assembly-CSharp.PluginCollection.PublishContext (Assembly-CSharp.PcitureLoader ) [0x00085] in <f11a3f8e67d84b6bae204c1f4680f4a2>:0

    at Assembly-CSharp.StreamDictionary.ResolveConnection (Assembly-CSharp.XmlFileInvoker+ViewConverter ) [0x00951] in <f11a3f8e67d84b6bae204c1f4680f4a2>:0

    at Assembly-CSharp.StreamDictionary.OpenWindow (Assembly-CSharp.XmlFileInvoker ) [0x00010] in <f11a3f8e67d84b6bae204c1f4680f4a2>:0

    Exception: Block 'DecoBlocks2' not found on block 256

    at Assembly-CSharp.QueueCollection.BatchBuildGroup () [0x00390] in <f11a3f8e67d84b6bae204c1f4680f4a2>:0

    at Assembly-CSharp.QueueCollection.CleanAction () [0x0000d] in <f11a3f8e67d84b6bae204c1f4680f4a2>:0

    at Assembly-CSharp.FormTable.AllocateDrive (System.String , Assembly-CSharp.DialogEventArgs ) [0x002b6] in <f11a3f8e67d84b6bae204c1f4680f4a2>:0

    at Assembly-CSharp.FormTable+FileConverter.MoveNext () [0x00203] in <f11a3f8e67d84b6bae204c1f4680f4a2>:0

    at Assembly-CSharp.DeploymentEventArgs.DisableConfig (System.String , Assembly-CSharp.AddinService , System.String , System.String , System.UInt64 , System.Int32 , System.Int32 , System.Int16 ) [0x000a7] in <f11a3f8e67d84b6bae204c1f4680f4a2>:0

    at Assembly-CSharp.DatabaseCollection.CloneNode (Assembly-CSharp.XmlFileSite+PluginFactory ) [0x00018] in <f11a3f8e67d84b6bae204c1f4680f4a2>:0

    at Assembly-CSharp.DatabaseCollection.ChangePartition () [0x00178] in <f11a3f8e67d84b6bae204c1f4680f4a2>:0

    at Assembly-CSharp.DeploymentEventArgs.ReduceStub () [0x00038] in <f11a3f8e67d84b6bae204c1f4680f4a2>:0

    at MBS.Update () [0x00008] in <f11a3f8e67d84b6bae204c1f4680f4a2>:0