hi there i also have supported scum from day one , i brought a server for 64 slots and it started ok straight away we then changed the max puppets and it worked very well we then changed the server name and it logged us all in with no clothes andd all medium stats ? so we reinstalled the server to find we couldnt set any settings at all not even set the server name so we opened up a live chat to be told its a performance issue and it will take 25 mins to do, then told he cant do it need to go higher , so we asked for him to cancel server and we will just ordered another to have it completely fail on us ive waied and sent 3 tickets to no reply ive msg leva opaki ? today at 3pm i was finaly 33 hours later able to name my server so i upgraded to max pakage spending nearly 150 to find server is failing now after caracter creation im gettin database error plz help me
Server NamePlease dont use the word "official" inside of your servername
WelcomeMessageWelcomeMessage is shown once on login
MessageOfTheDayMessageOfTheDay is a repeating message
MessageOfTheDayMinutesthe 60 is to repeat the message every hour.
TimeToRemainInGameAfterLeaveGameRequestTime To Remain In Game After Leave Game Request in seconds
MaxAllowedBirdsInWorldset the Max Allowed Birds in the world default is 15
MaxAllowedSentriesInWorldActivate the Sentry Spawn Points
MaxAllowedVehiclesInWorldMax allowed Vehicles in the World (max. 64)
MaxAllowedDronesInWorldMax allowed Drones in the World
MaxAllowedWildPawnsInWorldThese three parameters are used to split the maxallowedzombies to Wild is for puppets in the wild
MaxAllowedExteriorPawnsInWorldThese three parameters are used to split the maxallowedzombies to exterior pawns is within pois (cities, villages etc.)
MaxAllowedInteriorPawnsInWorldThese three parameters are used to split the maxallowedzombies to interior within buildings and bunkers etc.
Culture en language-selection
StartTimeOfTheDayWhen should the day in SCUM begin (the value 8 represents 8 AM, the value 16 represents 4 PM)
TimeOfTheDaySpeed1 = 6 hours 1 day, 0.25 = 24h 1 day, 3 = 2h 1 day
MaxPingallowed Max Ping after a Player gets kicked.
TimeBetweenEventsMinMinimum time between each world event
TimeBetweenEventsMaxMaximum time between each world event
CargoDropFallDelayDelay between the cargo drop notification and it actually appearing
CargoDropFallDurationAmount of time the cargo drops spend falling
CargoDropSelfDestructTimeAmount of time before the cargo drop self-destruct countdown is initiated after it lands
Reserved Player ListEnter here per line a Steam64 ID, which allows the player to join the server even when it's full
Admin AccessEnter here per line a Steam64 ID, which should be able to run administrator commands on your server.
Ban ListEnter here per line a Steam64 ID, which should not be able to join your game
Exclusive Join List
Modifier that is applied to the number of exterior puppets to spawn after spawn system decided that number
RegularSpawnersExpirationTimeInHoursTime it takes to reset the regular spawners. After reset, spawner will re-evaluate itself and spawn new items (or no items at all). Note that players must be at least 50m away from spawner for it to reset.
ExamineSpawnersExpirationTimeInHoursTime it takes to reset the examine spawners. After reset, spawner will re-evaluate itself and spawn new items (or no items at all).
RegularSpawnersProbabilityMultiplierMultiplies the spawning chance for all regular spawners. Increase value to increase loot, decrease value to decrease loot.
ExamineSpawnersProbabilityMultiplierMultiplies the spawning chance for all examine spawners. Increase value to increase loot, decrease value to decrease loot.
InteriorSpawnerGroupCooldownTimeTime that must pass after spawning to allow another spawning of interior puppets in particular spawn location
ExteriorSpawnerGroupCooldownTimeTime that must pass after spawning to allow another spawning of exterior puppets in particular spawn location
SentryDamageMultiplierIn- or decrease damage of the sentries
ZombieDamageMultiplierIn- or decrease damage of the zombies
HumanToHumanThrowingDamageMultiplierModifies human-to-human throwing damage. Default is 2
BlueprintsAutoDestroyTimeDestroy Time of Auto Blueprints in minutes (default 21600 = 15 days)
RandomLocationPriceFame Points required for respawning at random location
SectorLocationPriceFame Points required for respawning at a certain sector
ShelterLocationPriceFame Points required for respawning at shelter
SquadLocationPriceFame Points required for respawning at squadmate
RandomInitialTimeInitial wait time before 'Random' respawn option becomes available
SectorInitialTimeInitial wait time before 'Sector' respawn option becomes available
ShelterInitialTimeInitial wait time before 'Shelter' respawn option becomes available
SquadInitialTimeInitial wait time before 'Squadmate' respawn option becomes available
RandomCooldownTimePenalty wait time applied to 'Random' respawn option after each use
SectorCooldownTimePenalty wait time applied to 'Sector' respawn option after each use
ShelterCooldownTimePenalty wait time applied to 'Shelter' respawn option after each use
SquadCooldownTimePenalty wait time applied to 'Squadmate' option after each use
RandomCooldownResetMultiplierAmount of time required for the penalty to reset for 'Random' respawn option
SectorCooldownResetMultiplierAmount of time required for the penalty to reset for 'Sector' respawn option
ShelterCooldownResetMultiplierAmount of time required for the penalty to reset for 'Shelter' respawn option
SquadCooldownResetMultiplierAmount of time required for the penalty to reset for 'Squadmate' respawn option
DarknessIntensityMultipliersmaller number means darker 0.0 is pitch black if no other light sources are present.
Allow playing from first person view. Fallback if First/Thirdperson is deactivated is both is allowed
Allow playing from third person view. Fallback if First/Thirdperson is deactivated is both is allowed
Allow weapon aiming crosshair
Allow global chat
Allow local chat
Enable or disable squad chat
Allow usage of map screen
SquadMemberCountAtIntLvl1Member squad limit when leader intelligence is at level 1.
SquadMemberCountAtIntLvl2Description: Member squad limit when leader intelligence is at level 2.
SquadMemberCountAtIntLvl3Description: Member squad limit when leader intelligence is at level 3.
SquadMemberCountAtIntLvl4Member squad limit when leader intelligence is at level 4.
SquadMemberCountAtIntLvl5Member squad limit when leader intelligence is at level 5.
ExteriorPawnAmountModifierModifier that is applied to the number of exterior puppets to spawn after spawn system decided that number
InteriorPawnAmountModifierModifier that is applied to the number of interior puppets to spawn after spawn system decided that number
WildPawnAmountModifierModifier that is applied to the number of wild puppets to spawn after spawn system decided that number
ExteriorPawnSpawningCheckTimeInSecondsTime that must pass to allow exterior puppets to spawn
InteriorPawnSpawningCheckTimeInSecondsTime that must pass to allow interior puppets to spawn
WildPawnSpawningCheckTimeInSecondsTime that must pass to allow wild puppets to spawn
ExteriorPawnSpawningProbabilityDetermines the probability to spawn exterior puppet
InteriorPawnSpawningProbabilityDetermines the probability to spawn interior puppet
FuelDrainFromEngineMultiplierMultiplier for the speed at which running engine drains the fuel.
BatteryDrainFromEngineMultiplierMultiplier for the speed at which engine drains the battery. This occurs when starting the engine via ignition.
BatteryDrainFromDevicesMultiplierMultiplier for the speed at which various vehicle devices drain the battery. Currently, such devices are horn, lights and radio.
BatteryDrainFromInactivityMultiplierMultiplier for the speed at which battery is drained due to inactivity. Battery is considered inactive if it is neither charged or drained. At value 1, battery will be drained completely within 7 days.
BatteryChargeWithAlternatorMultiplierMultiplier for the speed at which battery is charged via alternator.
BatteryChargeWithDynamoMultiplierMultiplier for the speed at which battery is charged via dynamo. No vehicle currently has dynamo but it is created as a placeholder for such vehicles.