"Mods" folder and files inside

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  • Hello!


    As of the last ARK update it's literally impossible to stand near an Ice Wyvern and, like, not get a crash.

    I have been speaking with people, it has something to do with how Wildcard handles Ice Wyverns and something that they've done to the poor animals lately.

    This screenshot explains what needs to be done in order to fix this (this is what everyone, who has a base modding idea says, so I'd guess it is actually a workaround-fix for now):

    bfd394f138bc6bc7530fefea6ef5fa40.png


    This is what I see when I'm trying to reach that folder, to delete the problematic file:

    fea1e4aca76397ad5b8fca61a3e087f5.png


    My question is: Am I able to do anything to fix the damn bug myself? Or am I at Wildcard's mercy for now? I didn't want to bother support with this, cause it's not earth-shattering matter, I can just avoid having Ice Wyverns in render range (which won't be that hard, cause the only ones that are on my server are mine, and they're "pokeballed" and safe in the storage), but if I can fix something, I want to fix something.


    Thanks in advance for reply,

    cheers!

  • The thing is, I am not on Valguero. Not on Ragnarok even. I'm on The Island. And I still get crash when I'm near Ice Wyvern...


    Yesterday I took a soul ball in my hand (did not release it, my hand wasn't even on my mouse) and I crashed. Just when I was about to load in again, I crashed again, because my characterwas still holding the "pokeball". ^^


    I have no idea how Wildcard managed to do this, but I know this file must be deleted server-side in order to not get a crash.


    I restored my server to event-state (pre-patch) and the same thing happens, but at least I can access my character now.


    I just need to know if there is a way for me to reach that file without wiping the server. If not, I'll simply wait until Wildcard manages to fix their mess, again - the only Ice Wyverns I can be close to on 2 maps are mine, pokeballed, and I rarely go to Valguero, so that's not a very big issue.

  • No, the Dino Storage v2 mod, and it's just generally the way you can pokeball dinos now, cryopods store dinos as well. I refer to dinos that are in cryopods/soul balls/any other similar things as "pokeballed" cause it's fast and usually people understand what I mean. :P


    It's not mod's issue, again, it's Wildcard, the game developer that broke this.


    Alright, that's what I needed, thanks! This thread can be closed now. ^^

  • DOAGEN

    Closed the thread.
  • Assertion failed: Cmd.Type == REPCMD_PropertyObject [File:E:\build\Live310\Engine\Source\Runtime\Engine\Private\RepLayout.cpp] [Line: 1388]




    VERSION: 310.41

    KERNELBASE.dll!UnknownFunction (0x00007ff9ce20a799) + 0 bytes [UnknownFile:0]

    ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff6edfccb9a) + 179 bytes [e:\build\live310\engine\source\runtime\core\private\misc\outputdevice.cpp:145]

    ShooterGame.exe!FDebug::AssertFailed() (0x00007ff6edfcd14d) + 190 bytes [e:\build\live310\engine\source\runtime\core\private\misc\outputdevice.cpp:220]

    ShooterGame.exe!FRepLayout::UpdateUnmappedObjects_r() (0x00007ff6ee922b66) + 0 bytes [e:\build\live310\engine\source\runtime\engine\private\replayout.cpp:1390]

    ShooterGame.exe!FObjectReplicator::UpdateUnmappedObjects() (0x00007ff6ee7533c9) + 0 bytes [e:\build\live310\engine\source\runtime\engine\private\datareplication.cpp:1549]

    ShooterGame.exe!UNetDriver::TickFlush() (0x00007ff6ee8a292a) + 79 bytes [e:\build\live310\engine\source\runtime\engine\private\networkdriver.cpp:381]

    ShooterGame.exe!USteamNetDriver::TickFlush() (0x00007ff6ef71dd3e) + 0 bytes [e:\build\live310\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:152]

    ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<USpinBox,void,float>::ExecuteIfSafe() (0x00007ff6ee58510a) + 0 bytes [e:\build\live310\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533]

    ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff6ee87bb53) + 14 bytes [e:\build\live310\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837]

    ShooterGame.exe!UWorld::Tick() (0x00007ff6ee873e86) + 0 bytes [e:\build\live310\engine\source\runtime\engine\private\leveltick.cpp:1415]

    ShooterGame.exe!UGameEngine::Tick() (0x00007ff6ee7a1140) + 0 bytes [e:\build\live310\engine\source\runtime\engine\private\gameengine.cpp:1173]

    ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6ec35fdb1) + 0 bytes [e:\build\live310\engine\source\runtime\launch\private\launchengineloop.cpp:2432]

    ShooterGame.exe!GuardedMain() (0x00007ff6ec35a42c) + 0 bytes [e:\build\live310\engine\source\runtime\launch\private\launch.cpp:140]

    ShooterGame.exe!GuardedMainWrapper() (0x00007ff6ec36132a) + 5 bytes [e:\build\live310\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]

    ShooterGame.exe!WinMain() (0x00007ff6ec361479) + 8 bytes [e:\build\live310\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]

    ShooterGame.exe!__tmainCRTStartup() (0x00007ff6efa739a1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

    KERNEL32.DLL!UnknownFunction (0x00007ff9d0367bd4) + 0 bytes [UnknownFile:0]

    ntdll.dll!UnknownFunction (0x00007ff9d100ce51) + 0 bytes [UnknownFile:0]

    ntdll.dll!UnknownFunction (0x00007ff9d100ce51) + 0 bytes [UnknownFile:0]


    I hope that can help. That's the log when i go next to a wyvern egg

  • Crash screenshot: (spoilered to avoid long post and scrolling)


    The latest Ark update apparently fixed the problem, but my server is not updated yet (client as well, for some reason), so I thought it's a perfect opportunity to grab that crash, while I can.


    I will post if everything's alright when my client and server kindly decide to update...

  • My servers kindly updated, finally, and I was able to check the ice wyvern thing.

    I can "unpokeball" them no problem, no more crashes.

    I know the thread was resolved, yadda yadda, but I promised I'll "post if everything's alright", and that's what I'm doing. ^^

    Thankie for all the replies earlier. ^-^