Added mods won't work after following all the steps provided by the WIKI

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  • I've tried to add many mods now all with failed attempts. After I pasted the @CF mod folder to the directory, and pasted the key into the key folder, and adding the command parameter, I still get an error of PBO files not being found. This is the case with every mod i tried adding. Very stressful and renders the server useless for me since i started it with the intent of adding mods. Any help is appreciated.

  • I've checked the mod versions and they are both up-to-date.

    I had used the DZSA launcher to join modded servers and it worked every time. I tried your method as well by joining through the DayZ launcher and it didn't work either. The server does not list any mods as being used in the launcher so i believe it is a fault on the server side somehow.

    PS. When removing all mods i can connect to the server normally. Once mods are added to the directory and keys, the server does not allow you to connect.
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  • Please check ur Client @CF at ?:\SteamLibrary\steamapps\common\DayZ\!dzsal there u hit the @CF file and check theres Addons file Keys file in there


    second Check ur Server at the FTP and hit @CF and check there all


    The Parameters are good the problem is Nitrado dont allow to access the .exe ... to see more Infos but test this first

    Das Problem vieler Menschen ist das Dr. Google weitestgehend unbekannt ist für sie...


    Only a root is the best option to host a gameserver

  • Please check ur Client @CF at ?:\SteamLibrary\steamapps\common\DayZ\!dzsal there u hit the @CF file and check theres Addons file Keys file in there


    second Check ur Server at the FTP and hit @CF and check there all


    The Parameters are good the problem is Nitrado dont allow to access the .exe ... to see more Infos but test this first

    I checked and all the files are there on both the server and client. Could it be that the .pbo files are uppercase and as such not being read?


  • There's the Server Side @CF/Addons from me and i have lots of more mods and the server is running good


    The Upper or Lower is not the Problem when u have this in the Folder then its okay but when u dont have them its bad ^^

    Das Problem vieler Menschen ist das Dr. Google weitestgehend unbekannt ist für sie...


    Only a root is the best option to host a gameserver


  • There's the Server Side @CF/Addons from me and i have lots of more mods and the server is running good


    The Upper or Lower is not the Problem when u have this in the Folder then its okay but when u dont have them its bad ^^

    Yeah, well i do have them as well but the server is giving me the error anyways. If i figure it out on my own ill post it here for future reference, but i appreciate the help from you all.

  • Search an Option with this name


    -srcAllowFileWrite


    allow this and check the server starting again

    Das Problem vieler Menschen ist das Dr. Google weitestgehend unbekannt ist für sie...


    Only a root is the best option to host a gameserver

  • 1. You can’t join modded Nitrado server via DZSA Launcher.

    This launcher doesn’t get information about mods running on your server.


    2. Copy whole @mod folders to servers root dir. Never copy any files to server/rootdir/addons folder !


    3. Since last Dayz update you can join your modded server via steam Dayz launcher (original by Bohemia) by selecting the option to activate all needed mods running on the server.


    4. you have to add mods running on your server in Nitrados webinterface/further modifications:

    @mod1;@mod2... and so on.

    This is case sensitive! and must exactly match the names of modfolders on your server !