DAYZ: Full server mission file changes DO NOT take effect on server

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  • Anyone else experiencing this on ps4?


    Any changes you make to type.xml or other files, you save, restart the server and nothing changes? I believe Nitrado gave us access to the wrong folder for PS4.

  • No it works actually, Confirmed spawn can be changed, 80% works

    Does it, really? Does that mean if i change the values of lets say M4A1 Green or Black, it will spawn in the appropriate color? Would also like to remove all spawn points south of river. I noticed today the config file page is gone from tabs, so something must be happening?

    -I tried changing the login and logout timer to 20 seconds and restarted the server, it works. But now i wonder how much can actually be changed?

  • HowsMyShot You got custom spawns to work? I eliminated all spawns except for Electro and Cherno. Saved file, started the server and it didn't work. That was within the first few hours of it being released. Maybe they changed something since then?

  • Didn't get much time to play around with it but have been doing Discord Streaming on coding session over 30+ Community owner over last weeks, Have tested to make custom player spawn on init.c (Which for the moment we don't have access to) Eventually we will it's just Bohemia is not prepped to release the access yet

    Current tested

    Zombie spawns on specific cords static vs dynamic
    Heli Crash Spawns on specified cords
    Player spawn point on specified cords
    Custom Loot table on each items
    Swapping Loot Tier

    Boosting Custom Items
    Vehicle spawn points & it's min/max loot whether vehicle spawn with all parts or less

    Weapon spawns with attachments


    You can even disable LAR to spawn on

    Few other I tried, I accidentally uploaded my test file ended up 300 Z in Kamy

    Boosting loot by 10X is a mistake most Server owners does as each spawn point has limit how much it can spawn, Over Boosting may cause high CPU/Memory Spike
    Boosting Static Zombies may cause CPU spike

    Which causes server lag and frequent crash


    Eventually when init.c access is released there is bunch of code on my Priorities to released that will maintain fairplay and Superior experience to Community owners & it's players

    Use it wisely, If need help I'm happy to help

  • Hey ive been trying to learn how to mod my server the best way possible and maintaining fairplay, which i think is important. The logout timer was the easiest to change, also disable a zombieherd just to test, and it worked. Now my problem is im trying to place a couple of those small controltowers (the tall ones with doors inside, except for top floor with walkway around). Im pretty sure the coordinates are right, but nothing is there. Currently enabled some black and green m4's and ka's to see if that works.

    EDIT: The loot from the tower is there, high up in the air, but the tower itself and the collision is not there. Any tips?

  • In the types.xml file i did this and it works in Livonia, i can confirm even the green attachments for M4 and KA's are spawning. To test it i set the restock timer to 0 and they spawned immediately.

    <type name="M4A1">

    <nominal>15</nominal>

    <lifetime>10800</lifetime>

    <restock>1800</restock>

    <min>5</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="weapons"/>

    <usage name="Military"/>

    <value name="Tier2"/>

    <value name="Tier3"/>

    </type>

    <type name="M4A1_Black">

    <nominal>10</nominal>

    <lifetime>10800</lifetime>

    <restock>1800</restock>

    <min>5</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="weapons"/>

    <usage name="Military"/>

    <value name="Tier3"/>

    </type>

    <type name="M4A1_Green">

    <nominal>15</nominal>

    <lifetime>10800</lifetime>

    <restock>1800</restock>

    <min>10</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="weapons"/>

    <usage name="Military"/>

    <value name="Tier3"/>

    </type>

    <type name="M4_CQBBttstck">

    <nominal>5</nominal>

    <lifetime>7200</lifetime>

    <restock>0</restock>

    <min>2</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="weapons"/>

    <usage name="Military"/>

    </type>

    <type name="M4_CQBBttstck_Green">

    <nominal>5</nominal>

    <lifetime>7200</lifetime>

    <restock>0</restock>

    <min>2</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="weapons"/>

    <usage name="Military"/>

    </type>

    <type name="M4_CarryHandleOptic">

    <nominal>5</nominal>

    <lifetime>7200</lifetime>

    <restock>1800</restock>

    <min>2</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="weapons"/>

    <usage name="Military"/>

    </type>

    <type name="M4_MPBttstck">

    <nominal>5</nominal>

    <lifetime>7200</lifetime>

    <restock>0</restock>

    <min>2</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="weapons"/>

    <usage name="Military"/>

    </type>

    <type name="M4_MPBttstck_Green">

    <nominal>5</nominal>

    <lifetime>7200</lifetime>

    <restock>0</restock>

    <min>2</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="weapons"/>

    <usage name="Military"/>

    </type>

  • Okay, so on the green M4 and the Black one I did what you see here. I added a usage name and value name just as you did. to get that value i hit enter at the end of the previous line of code and then space bar to get it to line up with the rest of the text. Is the space bar what is messing me up or what? I don't know how this is done. Thanks in advance,


    <type name="M4A1_Black">

    <nominal>10</nominal>

    <lifetime>7200</lifetime>

    <restock>0</restock>

    <min>2</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>

    <category name="weapons"/>

    <usage name="Military"/>

    <value name="Tier3"/>

    </type>

    <type name="M4A1_Green">

    <nominal>15</nominal>

    <lifetime>7200</lifetime>

    <restock>0</restock>

    <min>5</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>

    <category name="weapons"/>

    <usage name="Military"/>

    <value name="Tier3"/>

    </type>