Server Mission Folder - Server Customization

  • With the announcement that Bohemia will be releasing the ability to fully customize the Server Mission Folder; Giving all server owners the ability to configure/customize their DayZ Servers on PS4, I figured it would be a good idea to start a Thread for all of us server owners/community owners to collaborate and assist each other with future support; Assisting with knowledge and understanding of how to customize their servers.

  • Bohemia claim that will allow modification to CLE on consoles typically the files should be located under mpmission folder filename types.xml


    each spawn config looks like the following



    Type name = Self Explanatory


    nominal10 = nominal - (must be more or equal to min value) maximum amount which spawner would try to reach if that is possible


    lifetime 10800 = lifetime of the item until it would be despawned in seconds


    restock = in seconds, after which spawner would start respawning, if this item count reaches minimum


    min5 /min = (must be less or equal to nominal value) minimum number of this item type, when it reaches that number it would be placed in the queue for spawning until it reaches nominal


    quantmin/quantmax -1 = (less or equal to quantmax value) must be -1 for all normal items types OR from 0 to 100 (value in percents), example magazine of 20 bullet if quantmin set to 10 and quantmax set to 100 it will spawn in random range of 2 to 20 bullet in magazine, If quantmin set to 100 and quant max set to 100 the magazine will always spawn with 20 bullet in it (you can't mix -1 with % as it will break the code, always use in % as recommended if default is being changes)


    As for weapons it works the same way, If quantmin/max = 100 the AK101 will always spawn as Pristine


    flags = flags takes min & nominal value in consideration for every item spawn count

    in cargo counts all items in cargo like containers, crates, backpacks, including cars

    in hoarder includes tent barrel & stashes

    in map, is obvious item inside buildings

    in player will be player carry

    crafted usually to mark player craftable items

    deloot is dynamic events which is helicrash


    If you understand these valued and adjust accordingly you may control your Loot Economy better


    Few tips:-

    If you used with coding do not use // as it will break your XML, Always validate your XML

    do not boost nominal,min value too much, there's only much item can spawn at a time inside a tent for example, if you have 1 invalid value it could cause economy engine not able to read 100% therefore will cause issues like despawning items, cars, disappearing walls or spawn only certain items which you may not even notice at very later time


    Hope this helps,

  • yeah bro i sent u a msg on discord to talk about it let me know when you jump online

  • Working for me, just edited for m4 and vss. I edited ecomony, spawn tables and type. Shut server down, game also shut down. Edit, upload, restart server and then game. Load server. I managed to get the M4 to spawn with scope, suppressor, guards, double mags and camo. However they spawn alot. Have to recheck the numbers. Haven't had the vss spawn yet.

  • Working for me, just edited for m4 and vss. I edited ecomony, spawn tables and type. Shut server down, game also shut down. Edit, upload, restart server and then game. Load server. I managed to get the M4 to spawn with scope, suppressor, guards, double mags and camo. However they spawn alot. Have to recheck the numbers. Haven't had the vss spawn yet.

    Could you share, what you did for the M4? I am trying to get the vss to spawn anywhere did that work for you?

  • <type name="M4A1">

    <nominal>10</nominal>

    <lifetime>10800</lifetime>

    <restock>1800</restock>

    <min>7</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="weapons"/>

    <usage name="Military"/>

    <value name="Tier3"/>

    <value name="Tier4"/>

    </type>

    <type name="M4A1_Black">

    <nominal>0</nominal>

    <lifetime>7200</lifetime>

    <restock>0</restock>

    <min>0</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>

    <category name="weapons"/>

    </type>

    <type name="M4A1_Green">

    <nominal>0</nominal>

    <lifetime>7200</lifetime>

    <restock>0</restock>

    <min>0</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>

    <category name="weapons"/>

    </type>

    <type name="M4_CQBBttstck">

    <nominal>5</nominal>

    <lifetime>7200</lifetime>

    <restock>0</restock>

    <min>2</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="weapons"/>

    <usage name="Military"/>

    </type>

    <type name="M4_CarryHandleOptic">

    <nominal>5</nominal>

    <lifetime>7200</lifetime>

    <restock>1800</restock>

    <min>2</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="weapons"/>

    <usage name="Military"/>

    </type>

    <type name="M4_MPBttstck">

    <nominal>5</nominal>

    <lifetime>7200</lifetime>

    <restock>0</restock>

    <min>2</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="weapons"/>

    <usage name="Military"/>

    </type>

    <type name="M4_MPHndgrd">

    <nominal>5</nominal>

    <lifetime>7200</lifetime>

    <restock>0</restock>

    <min>2</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="weapons"/>

    <usage name="Military"/>

    </type>

    <type name="M4_OEBttstck">

    <nominal>5</nominal>

    <lifetime>7200</lifetime>

    <restock>0</restock>

    <min>2</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="weapons"/>

    <usage name="Military"/>

    </type>

    <type name="M4_PlasticHndgrd">

    <nominal>5</nominal>

    <lifetime>7200</lifetime>

    <restock>0</restock>

    <min>2</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="weapons"/>

    <usage name="Military"/>

    </type>

    <type name="M4_RISHndgrd">

    <nominal>5</nominal>

    <lifetime>7200</lifetime>

    <restock>0</restock>

    <min>2</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="weapons"/>

    <usage name="Military"/>

    </type>

    <type name="M4_RISHndgrd_Black">

    <nominal>0</nominal>

    <lifetime>7200</lifetime>

    <restock>0</restock>

    <min>0</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>

    <category name="weapons"/>

    </type>

    <type name="M4_RISHndgrd_Green">

    <nominal>0</nominal>

    <lifetime>7200</lifetime>

    <restock>0</restock>

    <min>0</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>

    <category name="weapons"/>

    </type>

    <type name="M4_Suppressor">

    <nominal>5</nominal>

    <lifetime>7200</lifetime>

    <restock>14400</restock>

    <min>2</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="weapons"/>

    <tag name="shelves"/>

    <usage name="Military"/>

    <value name="Tier2"/>

    <value name="Tier3"/>

    <value name="Tier4"/>

    </type>

    <type name="M4_T3NRDSOptic">

    <nominal>10</nominal>

    <lifetime>7200</lifetime>

    <restock>0</restock>

    <min>5</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="weapons"/>

    <usage name="Military"/>

    <value name="Tier3"/>

    <value name="Tier4"/>

    </type>

  • Anyone able to download the log files now? Haven't been able to since the update. I don't fancy crawling through those walls of text again.

    I own i server myself, but i see no point in going through logfiles unless someone been raided or there is suspicious activity. You can even log barrels placed, tents, bases buing built, and more advanced stuff like loot spawning. However it wouldnt be fair to the rest of the players taking advantage of it, i hear rumours of some really shitty server owners raiding bases.