With the announcement that Bohemia will be releasing the ability to fully customize the Server Mission Folder; Giving all server owners the ability to configure/customize their DayZ Servers on PS4, I figured it would be a good idea to start a Thread for all of us server owners/community owners to collaborate and assist each other with future support; Assisting with knowledge and understanding of how to customize their servers.

Server Mission Folder - Server Customization
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- PS4
- FreshData
- Thread is marked as Resolved.
Dear forum members,
for some time now we have been creating and maintaining new ways to help game server admins with questions and problems as quickly as possible, e.g. our Guides section and the Nitrado Community Discord.
Therefore, we inform you that the Nitrado Forum will be closed on March 31, 2023. We are consolidating our community support to our Discord channel, which is faster and more efficient. We have also seen incredible growth in our community due to the hard work of our moderators and our bots. We are confident that this move will ensure that we provide the best support possible for our users.
Thank you to all members for your continued use of the forum!
Assistance with all questions concerning your Nitrado service can now be found in these spots:
Community Discord: https://discord.gg/nitrado
Guides section: https://server.nitrado.net/guides
Support Wizard: https://support.nitrado.net
for some time now we have been creating and maintaining new ways to help game server admins with questions and problems as quickly as possible, e.g. our Guides section and the Nitrado Community Discord.
Therefore, we inform you that the Nitrado Forum will be closed on March 31, 2023. We are consolidating our community support to our Discord channel, which is faster and more efficient. We have also seen incredible growth in our community due to the hard work of our moderators and our bots. We are confident that this move will ensure that we provide the best support possible for our users.
Thank you to all members for your continued use of the forum!
Assistance with all questions concerning your Nitrado service can now be found in these spots:
Community Discord: https://discord.gg/nitrado
Guides section: https://server.nitrado.net/guides
Support Wizard: https://support.nitrado.net
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Yeah good idea, will be nice to have a central thread we can discuss these new additions on. I'll contribute what I find out upon it's release.
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Bohemia claim that will allow modification to CLE on consoles typically the files should be located under mpmission folder filename types.xml
each spawn config looks like the following
Code- <type name="AK101">
- <nominal>10</nominal>
- <lifetime>10800</lifetime>
- <restock>1800</restock>
- <min>5</min>
- <quantmin>-1</quantmin>
- <quantmax>-1</quantmax>
- <cost>100</cost>
- <flags count_in_cargo="1" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
- <category name="weapons"/>
- <usage name="Military"/>
Type name = Self Explanatory
nominal10 = nominal - (must be more or equal to min value) maximum amount which spawner would try to reach if that is possible
lifetime 10800 = lifetime of the item until it would be despawned in seconds
restock = in seconds, after which spawner would start respawning, if this item count reaches minimum
min5 /min = (must be less or equal to nominal value) minimum number of this item type, when it reaches that number it would be placed in the queue for spawning until it reaches nominal
quantmin/quantmax -1 = (less or equal to quantmax value) must be -1 for all normal items types OR from 0 to 100 (value in percents), example magazine of 20 bullet if quantmin set to 10 and quantmax set to 100 it will spawn in random range of 2 to 20 bullet in magazine, If quantmin set to 100 and quant max set to 100 the magazine will always spawn with 20 bullet in it (you can't mix -1 with % as it will break the code, always use in % as recommended if default is being changes)
As for weapons it works the same way, If quantmin/max = 100 the AK101 will always spawn as Pristine
flags = flags takes min & nominal value in consideration for every item spawn count
in cargo counts all items in cargo like containers, crates, backpacks, including cars
in hoarder includes tent barrel & stashes
in map, is obvious item inside buildings
in player will be player carry
crafted usually to mark player craftable items
deloot is dynamic events which is helicrash
If you understand these valued and adjust accordingly you may control your Loot Economy better
Few tips:-
If you used with coding do not use // as it will break your XML, Always validate your XML
do not boost nominal,min value too much, there's only much item can spawn at a time inside a tent for example, if you have 1 invalid value it could cause economy engine not able to read 100% therefore will cause issues like despawning items, cars, disappearing walls or spawn only certain items which you may not even notice at very later time
Hope this helps,
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THE FOLDER IS NOW OPEN!!!!
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yeah bro i sent u a msg on discord to talk about it let me know when you jump online
Bohemia claim that will allow modification to CLE on consoles typically the files should be located under mpmission folder filename types.xml
each spawn config looks like the following
Code- <type name="AK101">
- <nominal>10</nominal>
- <lifetime>10800</lifetime>
- <restock>1800</restock>
- <min>5</min>
- <quantmin>-1</quantmin>
- <quantmax>-1</quantmax>
- <cost>100</cost>
- <flags count_in_cargo="1" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
- <category name="weapons"/>
- <usage name="Military"/>
Type name = Self Explanatory
nominal10 = nominal - (must be more or equal to min value) maximum amount which spawner would try to reach if that is possible
lifetime 10800 = lifetime of the item until it would be despawned in seconds
restock = in seconds, after which spawner would start respawning, if this item count reaches minimum
min5 /min = (must be less or equal to nominal value) minimum number of this item type, when it reaches that number it would be placed in the queue for spawning until it reaches nominal
quantmin/quantmax -1 = (less or equal to quantmax value) must be -1 for all normal items types OR from 0 to 100 (value in percents), example magazine of 20 bullet if quantmin set to 10 and quantmax set to 100 it will spawn in random range of 2 to 20 bullet in magazine, If quantmin set to 100 and quant max set to 100 the magazine will always spawn with 20 bullet in it (you can't mix -1 with % as it will break the code, always use in % as recommended if default is being changes)
As for weapons it works the same way, If quantmin/max = 100 the AK101 will always spawn as Pristine
flags = flags takes min & nominal value in consideration for every item spawn count
in cargo counts all items in cargo like containers, crates, backpacks, including cars
in hoarder includes tent barrel & stashes
in map, is obvious item inside buildings
in player will be player carry
crafted usually to mark player craftable items
deloot is dynamic events which is helicrash
If you understand these valued and adjust accordingly you may control your Loot Economy better
Few tips:-
If you used with coding do not use // as it will break your XML, Always validate your XML
do not boost nominal,min value too much, there's only much item can spawn at a time inside a tent for example, if you have 1 invalid value it could cause economy engine not able to read 100% therefore will cause issues like despawning items, cars, disappearing walls or spawn only certain items which you may not even notice at very later time
Hope this helps,
-
Can the trader mod be add to an Xbox server? Sorry for the noob-ish question, but I'm new to running a server.
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No it cant
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server files are not working surprise
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other mods not possible as client side need to download it, I will test the XML tonight
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Nefunguje to. Jen platit penize a sluzby jsou spatne
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finally it work with changes we make but some things are still broken
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HowsMyShot what did you change that worked? Could you send me cfg file?
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finally it work with changes we make but some things are still broken
Yes, I am curious as well, how did you get it to take???
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Working for me, just edited for m4 and vss. I edited ecomony, spawn tables and type. Shut server down, game also shut down. Edit, upload, restart server and then game. Load server. I managed to get the M4 to spawn with scope, suppressor, guards, double mags and camo. However they spawn alot. Have to recheck the numbers. Haven't had the vss spawn yet.
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Working for me, just edited for m4 and vss. I edited ecomony, spawn tables and type. Shut server down, game also shut down. Edit, upload, restart server and then game. Load server. I managed to get the M4 to spawn with scope, suppressor, guards, double mags and camo. However they spawn alot. Have to recheck the numbers. Haven't had the vss spawn yet.
Could you share, what you did for the M4? I am trying to get the vss to spawn anywhere did that work for you?
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<type name="M4A1">
<nominal>10</nominal>
<lifetime>10800</lifetime>
<restock>1800</restock>
<min>7</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="M4A1_Black">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="weapons"/>
</type>
<type name="M4A1_Green">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="weapons"/>
</type>
<type name="M4_CQBBttstck">
<nominal>5</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
</type>
<type name="M4_CarryHandleOptic">
<nominal>5</nominal>
<lifetime>7200</lifetime>
<restock>1800</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
</type>
<type name="M4_MPBttstck">
<nominal>5</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
</type>
<type name="M4_MPHndgrd">
<nominal>5</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
</type>
<type name="M4_OEBttstck">
<nominal>5</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
</type>
<type name="M4_PlasticHndgrd">
<nominal>5</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
</type>
<type name="M4_RISHndgrd">
<nominal>5</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
</type>
<type name="M4_RISHndgrd_Black">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="weapons"/>
</type>
<type name="M4_RISHndgrd_Green">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="weapons"/>
</type>
<type name="M4_Suppressor">
<nominal>5</nominal>
<lifetime>7200</lifetime>
<restock>14400</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<tag name="shelves"/>
<usage name="Military"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="M4_T3NRDSOptic">
<nominal>10</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
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Guess they removed the mission folder for a bit lol.
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Anyone able to download the log files now? Haven't been able to since the update. I don't fancy crawling through those walls of text again.
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Anyone able to download the log files now? Haven't been able to since the update. I don't fancy crawling through those walls of text again.
I own i server myself, but i see no point in going through logfiles unless someone been raided or there is suspicious activity. You can even log barrels placed, tents, bases buing built, and more advanced stuff like loot spawning. However it wouldnt be fair to the rest of the players taking advantage of it, i hear rumours of some really shitty server owners raiding bases.
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Anyone able to download the log files now? Haven't been able to since the update. I don't fancy crawling through those walls of text again.
Yes I'm able to