I've tried to figure out why we are having this issue but I have yet to find a solution besides starting an entirely new world which I find unacceptable so hopefully I can get a solid answer from here.
I just got my dedicated server setup to load my custom game that my friends and I have been playing for around a week via my local computer but now that it's running on the server none of use can turn on our jetpacks. I know normally a jetpack will automatically turn on when falling via artificial gravity but they dont even work that way, I check the cfg and jetpacks are enabled.
Code
- <MyConfigDedicated xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
- <SessionSettings>
- <GameMode>Survival</GameMode>
- <InventorySizeMultiplier>10</InventorySizeMultiplier>
- <BlocksInventorySizeMultiplier>10</BlocksInventorySizeMultiplier>
- <AssemblerSpeedMultiplier>10</AssemblerSpeedMultiplier>
- <AssemblerEfficiencyMultiplier>10</AssemblerEfficiencyMultiplier>
- <RefinerySpeedMultiplier>10</RefinerySpeedMultiplier>
- <OnlineMode>PUBLIC</OnlineMode>
- <MaxPlayers>6</MaxPlayers>
- <MaxFloatingObjects>56</MaxFloatingObjects>
- <MaxBackupSaves>5</MaxBackupSaves>
- <MaxGridSize>0</MaxGridSize>
- <MaxBlocksPerPlayer>0</MaxBlocksPerPlayer>
- <TotalPCU>0</TotalPCU>
- <PiratePCU>50000</PiratePCU>
- <MaxFactionsCount>0</MaxFactionsCount>
- <BlockLimitsEnabled>NONE</BlockLimitsEnabled>
- <EnableRemoteBlockRemoval>true</EnableRemoteBlockRemoval>
- <EnvironmentHostility>SAFE</EnvironmentHostility>
- <AutoHealing>false</AutoHealing>
- <EnableCopyPaste>false</EnableCopyPaste>
- <WeaponsEnabled>true</WeaponsEnabled>
- <ShowPlayerNamesOnHud>true</ShowPlayerNamesOnHud>
- <ThrusterDamage>true</ThrusterDamage>
- <CargoShipsEnabled>true</CargoShipsEnabled>
- <EnableSpectator>false</EnableSpectator>
- <WorldSizeKm>0</WorldSizeKm>
- <RespawnShipDelete>false</RespawnShipDelete>
- <ResetOwnership>false</ResetOwnership>
- <WelderSpeedMultiplier>5</WelderSpeedMultiplier>
- <GrinderSpeedMultiplier>5</GrinderSpeedMultiplier>
- <RealisticSound>true</RealisticSound>
- <HackSpeedMultiplier>0.33</HackSpeedMultiplier>
- <PermanentDeath>false</PermanentDeath>
- <AutoSaveInMinutes>5</AutoSaveInMinutes>
- <EnableSaving>true</EnableSaving>
- <InfiniteAmmo>false</InfiniteAmmo>
- <EnableContainerDrops>true</EnableContainerDrops>
- <SpawnShipTimeMultiplier>0</SpawnShipTimeMultiplier>
- <ProceduralDensity>0.5</ProceduralDensity>
- <ProceduralSeed>843101749</ProceduralSeed>
- <DestructibleBlocks>true</DestructibleBlocks>
- <EnableIngameScripts>true</EnableIngameScripts>
- <ViewDistance>15000</ViewDistance>
- <VoxelGeneratorVersion>4</VoxelGeneratorVersion>
- <EnableOxygen>true</EnableOxygen>
- <EnableOxygenPressurization>true</EnableOxygenPressurization>
- <Enable3rdPersonView>true</Enable3rdPersonView>
- <EnableEncounters>true</EnableEncounters>
- <EnableConvertToStation>true</EnableConvertToStation>
- <StationVoxelSupport>false</StationVoxelSupport>
- <EnableSunRotation>true</EnableSunRotation>
- <EnableRespawnShips>true</EnableRespawnShips>
- <ScenarioEditMode>false</ScenarioEditMode>
- <Scenario>false</Scenario>
- <CanJoinRunning>false</CanJoinRunning>
- <PhysicsIterations>8</PhysicsIterations>
- <SunRotationIntervalMinutes>119.999992</SunRotationIntervalMinutes>
- <EnableJetpack>true</EnableJetpack>
- <SpawnWithTools>true</SpawnWithTools>
- <StartInRespawnScreen>false</StartInRespawnScreen>
- <EnableVoxelDestruction>true</EnableVoxelDestruction>
- <MaxDrones>5</MaxDrones>
- <EnableDrones>true</EnableDrones>
- <EnableWolfs>false</EnableWolfs>
- <EnableSpiders>false</EnableSpiders>
- <FloraDensityMultiplier>1</FloraDensityMultiplier>
- <EnableStructuralSimulation>false</EnableStructuralSimulation>
- <MaxActiveFracturePieces>50</MaxActiveFracturePieces>
- <BlockTypeLimits>
- <dictionary />
- </BlockTypeLimits>
- <EnableScripterRole>false</EnableScripterRole>
- <MinDropContainerRespawnTime>5</MinDropContainerRespawnTime>
- <MaxDropContainerRespawnTime>20</MaxDropContainerRespawnTime>
- <EnableTurretsFriendlyFire>false</EnableTurretsFriendlyFire>
- <EnableSubgridDamage>false</EnableSubgridDamage>
- <SyncDistance>3000</SyncDistance>
- <ExperimentalMode>true</ExperimentalMode>
- <AdaptiveSimulationQuality>true</AdaptiveSimulationQuality>
- <EnableVoxelHand>true</EnableVoxelHand>
- <TrashRemovalEnabled>true</TrashRemovalEnabled>
- <TrashFlagsValue>7706</TrashFlagsValue>
- <BlockCountThreshold>20</BlockCountThreshold>
- <PlayerDistanceThreshold>500</PlayerDistanceThreshold>
- <OptimalGridCount>0</OptimalGridCount>
- <PlayerInactivityThreshold>0</PlayerInactivityThreshold>
- <PlayerCharacterRemovalThreshold>15</PlayerCharacterRemovalThreshold>
- <VoxelTrashRemovalEnabled>false</VoxelTrashRemovalEnabled>
- <VoxelPlayerDistanceThreshold>5000</VoxelPlayerDistanceThreshold>
- <VoxelGridDistanceThreshold>5000</VoxelGridDistanceThreshold>
- <VoxelAgeThreshold>24</VoxelAgeThreshold>
- <EnableResearch>false</EnableResearch>
- <EnableGoodBotHints>true</EnableGoodBotHints>
- <OptimalSpawnDistance>4000</OptimalSpawnDistance>
- <EnableAutorespawn>true</EnableAutorespawn>
- </SessionSettings>