so a few weeks ago I did some balance testing around turret damage and found the data attached
this was with
TamedDinoClassResistanceMultipliers=(ClassName="BionicStego_Character_BP_C",Multiplier=0.5)
DinoTurretDamageMultiplier=3
people complained that their stegos were getting killed way too quickly and all of a sudden turret damage is through the roof
at least only for heavy turrets.
tek turrets still do the same damage but each shot from a heavy on a stego with an imprint buff and a maxed saddle (352 armour on my server) does ~20k damage
i dont understand how this has happened but is there a new code to control heavy dmg or what might be causing my issue??