Server crashes when ever I make a change and reverting back won't solve it.

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  • Two days ago, I made a simple change to the server and it crashed. The change was to prolong the night cycle. It refused to boot back up, reguardless of what I did, even with multiple attempts to revert back. I later got help from the support and they seemed to fix it.

    For the entirety of today, the server has run without issues. Then I decided to add one mod to the servers mod list and it crashed again. Removing it did nothing, reverting back does nothing. It keeps comming up with a crash log.




    Fatal error!




    VERSION: 343.16

    ShooterGameServer.exe!UObject::CallFunction() (0x00007ff7fa7d00d6) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:372]

    ShooterGameServer.exe!UObject::ProcessContextOpcode() (0x00007ff7fa7e03cc) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]

    ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff7fa7e07cf) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]

    ShooterGameServer.exe!UObject::CallFunction() (0x00007ff7fa7d03c9) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]

    ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff7fa7e07cf) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]

    ShooterGameServer.exe!UObject::CallFunction() (0x00007ff7fa7d03c9) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]

    ShooterGameServer.exe!UObject::ProcessContextOpcode() (0x00007ff7fa7e03cc) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]

    ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff7fa7e07cf) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]

    ShooterGameServer.exe!UFunction::Invoke() (0x00007ff7fa7b5e7e) + 19 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]

    ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff7fa7e064c) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]

    ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff7fac4a9e0) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:647]

    ShooterGameServer.exe!AActor::BeginPlay() (0x00007ff7fac3405b) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:2753]

    ShooterGameServer.exe!APrimalTargetableActor::BeginPlay() (0x00007ff7f9395b03) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primaltargetableactor.cpp:79]

    ShooterGameServer.exe!APrimalStructure::BeginPlay() (0x00007ff7f921fabf) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalstructure.cpp:241]

    ShooterGameServer.exe!UWorld::LoadFromFile() (0x00007ff7faf1a50d) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\world.cpp:6776]

    ShooterGameServer.exe!AShooterGameMode::LoadWorld() (0x00007ff7f9658ac1) + 448 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2658]

    ShooterGameServer.exe!AShooterGameMode::InitGame() (0x00007ff7f961dc6a) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1461]

    ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff7faf183a6) + 45 bytes [f:\build\lostisland\engine\source\runtime\engine\private\world.cpp:3243]

    ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff7faee7d5c) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:10358]

    ShooterGameServer.exe!UEngine::Browse() (0x00007ff7faed0e6b) + 43 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9015]

    ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff7f959b6ff) + 98 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:408]

    ShooterGameServer.exe!UGameEngine::Init() (0x00007ff7fad22476) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:738]

    ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff7f957aacb) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\shooterengine.cpp:404]

    ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff7f8b66650) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2316]

    ShooterGameServer.exe!GuardedMain() (0x00007ff7f8b661d2) + 12 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:128]

    ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7f8b662da) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]

    ShooterGameServer.exe!WinMain() (0x00007ff7f8b69f1c) + 17 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]

    ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7fbc10e3d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

    KERNEL32.DLL!UnknownFunction (0x00007ffd637b7974) + 0 bytes [UnknownFile:0]

    ntdll.dll!UnknownFunction (0x00007ffd65b8a2f1) + 0 bytes [UnknownFile:0]

    ntdll.dll!UnknownFunction (0x00007ffd65b8a2f1) + 0 bytes [UnknownFile:0]

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  • Hello,

    sorry that you are having issues.

    Please contact Nitrado Support to further research and make sure you have nothing wrong with the server itself. Mods are best effort and on the admin/server owners. But again they can check the server.


    We are unable to help you here as we do not have access to your server or account. This is a Community Support Forum for gamers and admins to talk with each other.


    You might be able to post the mod and the Community can provide feedback if it works for them. Include maybe the map you are running.