Hi there, server doesn't appear on public list
//
// More information at: server.cfg
//
// GLOBAL SETTINGS
hostname = "L33CHW33D & The Sons of Thunder"; // The name of the server that shall be displayed in the public server list
password = "left blank intentionally for the forum"; // Password for joining, eg connecting to the server
passwordAdmin = "left blank intentionally for the forum"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
serverCommandPassword = "left blank intentionally for the forum";
//reportingIP = "arma3pc.master.gamespy.com";logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called
// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {
"",
"Server hosted by nitrado.net",
""
};
motdInterval = 10; // Time interval (in seconds) between each message
// JOINING RULES
BattlEye = 0;
maxPlayers = 8; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 1; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on
equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
// VOTING
voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
// INGAME SETTINGS
disableVoN = 0; // If set to 1, Voice over Net will not be available
vonCodecQuality = 5; // Quality from 1 to 10
persistent = 0; // If 1, missions still run on even after the last player disconnected.
regularcheck="";
// MISSIONS CYCLE
class Missions {
class ARMA3 {
template = For%20the%20People!%20(SP%2fCOOP%204-12).Malden;
difficulty = "Custom";
};
};
The mission template name is correct and it loads when I DON'T have the BattleEye=0 command in there. I don't want battleeye on. Where does that go in all of this?
And where do I put Force difficult = custom?
If I add anything extra to this server file it won't show the server publicly no matter how many times I refresh or how long I wait. I get rid ofthe battleye command and don't put the force difficulty - no problem it'll load.
The other thing I'm having issues with is difficult settings here's what I've got: oh yeah this is the user
version=1;
blood=1;
singleVoice=0;
gamma=1;
brightness=1;
sceneComplexity=1000000;
shadowZDistance=200;
viewDistance=3000;
preferredObjectViewDistance=3000;
pipViewDistance=500;
terrainGrid=25;
volumeCD=5;
volumeFX=5;
volumeSpeech=5;
volumeVoN=10;
vonRecThreshold=0.029999999;
volumeMapDucking=1;
difficulty="Custom";
class DifficultyPresets
{
class CustomDifficulty
{
class Options
{
// Simulation
reducedDamage=0; // Reduced damage
// Situational awareness
groupIndicators=1; // Group indicators (0 = never, 1 = limited distance, 2 = always)
friendlyTags=1; // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
enemyTags=0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
detectedMines=1; // Detected mines (0 = never, 1 = limited distance, 2 = always)
commands=1; // Commands (0 = never, 1 = fade out, 2 = always)
waypoints=1; // Waypoints (0 = never, 1 = fade out, 2 = always)
// Personal awareness
weaponInfo=1; // Weapon info (0 = never, 1 = fade out, 2 = always)
stanceIndicator=1; // Stance indicator (0 = never, 1 = fade out, 2 = always)
staminaBar=1; // Stamina bar
weaponCrosshair=0; // Weapon crosshair
visionAid=0; // Vision aid
tacticalPing=1;
// View
thirdPersonView=1; // 3rd person view
cameraShake=0; // Camera shake
// Multiplayer
scoreTable=0; // Score table
deathMessages=0; // Killed by
vonID=1; // VON ID
// Misc
mapContent=0; // Extended map content
autoReport=0; // Automatic reporting
multipleSaves=0; // Multiple saves
};
//aiLevelPreset is counted from 0 and can have following values: 0 (AI Level Low), 1 (AI Level Normal), 2 (AI Level High), 3 (AI Level Custom).
//When 3 (AI Level Custom) is chosen, values of skill and precision are stored to the class CustomAILevel.
aiLevelPreset=3;
}
class CustomAILevel
{
skillAI=0.90;
precisionAI=0.25;
}
};
This all look right?
Thank you... i'm having issues here and its irritating. and the