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  • Hi there, server doesn't appear on public list


    //

    // More information at: server.cfg

    //

    // GLOBAL SETTINGS

    hostname = "L33CHW33D & The Sons of Thunder"; // The name of the server that shall be displayed in the public server list

    password = "left blank intentionally for the forum"; // Password for joining, eg connecting to the server

    passwordAdmin = "left blank intentionally for the forum"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'

    serverCommandPassword = "left blank intentionally for the forum";

    //reportingIP = "arma3pc.master.gamespy.com";logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called


    // WELCOME MESSAGE ("message of the day")

    // It can be several lines, separated by comma

    // Empty messages "" will not be displayed at all but are only for increasing the interval

    motd[] = {

    "",

    "Server hosted by nitrado.net",

    ""

    };

    motdInterval = 10; // Time interval (in seconds) between each message




    // JOINING RULES

    BattlEye = 0;

    maxPlayers = 8; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.

    kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.

    verifySignatures = 1; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on

    equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.




    // VOTING

    voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.

    voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective




    // INGAME SETTINGS

    disableVoN = 0; // If set to 1, Voice over Net will not be available

    vonCodecQuality = 5; // Quality from 1 to 10

    persistent = 0; // If 1, missions still run on even after the last player disconnected.


    regularcheck="";


    // MISSIONS CYCLE

    class Missions {

    class ARMA3 {

    template = For%20the%20People!%20(SP%2fCOOP%204-12).Malden;

    difficulty = "Custom";

    };

    };



    The mission template name is correct and it loads when I DON'T have the BattleEye=0 command in there. I don't want battleeye on. Where does that go in all of this?


    And where do I put Force difficult = custom?


    If I add anything extra to this server file it won't show the server publicly no matter how many times I refresh or how long I wait. I get rid ofthe battleye command and don't put the force difficulty - no problem it'll load.


    The other thing I'm having issues with is difficult settings here's what I've got: oh yeah this is the user


    Code
    1. arma3.Arma3Profile

    file


    version=1;

    blood=1;

    singleVoice=0;

    gamma=1;

    brightness=1;

    sceneComplexity=1000000;

    shadowZDistance=200;

    viewDistance=3000;

    preferredObjectViewDistance=3000;

    pipViewDistance=500;

    terrainGrid=25;

    volumeCD=5;

    volumeFX=5;

    volumeSpeech=5;

    volumeVoN=10;

    vonRecThreshold=0.029999999;

    volumeMapDucking=1;

    difficulty="Custom";

    class DifficultyPresets

    {

    class CustomDifficulty

    {

    class Options


    {

    // Simulation

    reducedDamage=0; // Reduced damage

    // Situational awareness

    groupIndicators=1; // Group indicators (0 = never, 1 = limited distance, 2 = always)

    friendlyTags=1; // Friendly name tags (0 = never, 1 = limited distance, 2 = always)

    enemyTags=0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always)

    detectedMines=1; // Detected mines (0 = never, 1 = limited distance, 2 = always)

    commands=1; // Commands (0 = never, 1 = fade out, 2 = always)

    waypoints=1; // Waypoints (0 = never, 1 = fade out, 2 = always)


    // Personal awareness


    weaponInfo=1; // Weapon info (0 = never, 1 = fade out, 2 = always)

    stanceIndicator=1; // Stance indicator (0 = never, 1 = fade out, 2 = always)

    staminaBar=1; // Stamina bar

    weaponCrosshair=0; // Weapon crosshair

    visionAid=0; // Vision aid

    tacticalPing=1;


    // View


    thirdPersonView=1; // 3rd person view

    cameraShake=0; // Camera shake

    // Multiplayer

    scoreTable=0; // Score table

    deathMessages=0; // Killed by

    vonID=1; // VON ID

    // Misc

    mapContent=0; // Extended map content

    autoReport=0; // Automatic reporting

    multipleSaves=0; // Multiple saves

    };

    //aiLevelPreset is counted from 0 and can have following values: 0 (AI Level Low), 1 (AI Level Normal), 2 (AI Level High), 3 (AI Level Custom).

    //When 3 (AI Level Custom) is chosen, values of skill and precision are stored to the class CustomAILevel.

    aiLevelPreset=3;

    }


    class CustomAILevel

    {

    skillAI=0.90;

    precisionAI=0.25;

    }


    };


    This all look right?


    Thank you... i'm having issues here and its irritating. and the


    Code
    1. arma3.Arma3Profile

    settings keep deleting themselves too why?