Hey there,
So I am attempting to do a custom Sea Chest spawn with some loot goodies inside. I haven't had luck with getting a spawn location to work. Oddly, we have discovered seachests in other locations populated with the custom loot, but never in the place we actually want it to be. I'm going to add my code changes if anyone would mind proofreading them.
Events.xml
<event name="itemseachest1">
<nominal>1</nominal>
<min>1</min>
<max>1</max>
<lifetime>16000</lifetime>
<restock>1</restock>
<saferadius>0</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="100" min="100" type="SeaChest"/>
</children>
CFGeventspawns.xml
<event name="ItemSEACHEST1">
<pos x="2340" z="5038"" a="191.3" />
Types.xml
<type name="SeaChest">
<nominal>25</nominal>
<lifetime>300</lifetime>
<restock>0</restock>
<min>25</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Industrial" />
<usage name="Farm" />
<usage name="Coast" />
CFGspawnabletypes.xml
<type name="SeaChest">
<cargo chance="1">
<item name="BandageDressing" />
</cargo>
<cargo chance="1">
<item name="BandageDressing" />
</cargo>
<cargo chance="1">
<item name="Mag_AK74_45Rnd" />
</cargo>
<cargo chance="1">
<item name="Mag_AK74_45Rnd" />
</cargo>
<cargo chance="1">
<item name="SKS" />
</cargo>
<cargo chance="1">
<item name="TetracyclineAntibiotics" />
</cargo>
*That's all I'll copy from the spawnable types, you get the idea and that part seems to be working
Any advice would be much appreciated, thank you!