Quick tl;dr: Trying to upload the world friends and I were playing on as Nitrado gen (for RWG) seems to be busted and generates weird landmasses. So, we’re creating the world and then trying to upload it to play on.
Right. So, I’m putting the saves folder into the saves folder on the FTP and the generated worlds folder into the worlds folder. All that seems right as I did that back in Alpha 19.
Game Name, Seed, Size, etc all seem correct, but the server just doesn’t load. I go to the logs and all it contains is a bunch of shader errors, nothing to indicate what’s going on.
To summarise: I go into %appdata%, grab ‘Saves’ and ‘GeneratedWorlds’. In FileZilla, I place the ‘Zibezaxe Mountains’ folder into ‘Saves’. I also do the same for the ‘Worlds’ folder.
Back on Nitrado, I set ‘Game Name’ to SASAR (folder structure is Saves > Zibezaxe Mountains > SASAR). I then set ‘Game World’ to ‘RWG’ (it’s a RWG seed). I set the ‘World Gen Size’ to ‘8192’. Make a new world with these same exact settings in ‘New Game’ in 7DTD results in the same game names and everything, so I assume I have done it correct – I could use the old server information had it all not wiped itself for no reason and then decided to reinstall the server.
By all logic, the server should read the world and load that. Yet, it doesn’t. I have no idea what the server is doing, whether it’s generating a world or simply doing nothing as there’s no status update or anything that I can see.
When I try and join, I get disconnected by the server with a message that it’s still initialising, even after 2 hours. I don’t know what to do and I’ve been trying to set this world up for 9 hours now.
Edit: This now appeared in the logs
IOException: Sharing violation on path C:\SERVICES\<removed>*_1_SHARE\ftproot\7daystodie\Data\Worlds\Zibezaxe Mountains\dtm_processed.raw
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.File.OpenRead (System.String path) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at IOUtils+<CalcCrcCoroutine>d__4.MoveNext () [0x0002b] in <024b4fbbc13a42b09b9ffdd3fd300f35>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <544fca0986d54eca88fc7c56e2a8b4b4>:0
*I removed it incase it was personal data or something. Bascially, username for FTP.