Configs Please Help

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  • Hi. Could anyone explain me how to create animal spawns in map? Not only cows. Lets say i would like lots of all kind of animals. I would like to have full wood of deer's. In file global.xml file can i change animal max count from 200 to 400?

    What exactly should i do in events.xml on do i gave to do anyting at all in types.xml?

    I tried tutorials on YouTube and nothing is working from me. Other thing i learned already how to increase loot in zombies and that is working perfectly for me now. But I've been trying to add some animals. I've been playing for days now and no animals at all. Maybe 1 chicken somewhere that's all.

    I will add my event bellow so if you can tell me where is the problem please let me know as I've reinstall my server like 3 times already. Cheers guys.



    <events>

    <event name="AmbientHen">

    <nominal>10</nominal>

    <min>10</min>

    <max>50</max>

    <lifetime>33</lifetime>

    <restock>15</restock>

    <saferadius>40</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>0</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="0"/>

    <position>fixed</position>

    <limit>mixed</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="2" min="1" type="Animal_GallusGallusDomesticus"/>

    <child lootmax="0" lootmin="0" max="4" min="3" type="Animal_GallusGallusDomesticusF_Brown"/>

    <child lootmax="0" lootmin="0" max="4" min="3" type="Animal_GallusGallusDomesticusF_Spotted"/>

    <child lootmax="0" lootmin="0" max="4" min="3" type="Animal_GallusGallusDomesticusF_White"/>

    </children>

    </event>

    <event name="AnimalBear">

    <nominal>0</nominal>

    <min>2</min>

    <max>2</max>

    <lifetime>180</lifetime>

    <restock>0</restock>

    <saferadius>200</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>0</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>fixed</position>

    <limit>custom</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_UrsusArctos"/>

    </children>

    </event>

    <event name="AnimalCow">

    <nominal>10</nominal>

    <min>5</min>

    <max>10</max>

    <lifetime>180</lifetime>

    <restock>0</restock>

    <saferadius>200</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>0</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>fixed</position>

    <limit>child</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="2" min="2" type="Animal_BosTaurusF_Brown"/>

    <child lootmax="0" lootmin="0" max="2" min="2" type="Animal_BosTaurusF_Spotted"/>

    <child lootmax="0" lootmin="0" max="2" min="2" type="Animal_BosTaurusF_White"/>

    <child lootmax="0" lootmin="0" max="2" min="2" type="Animal_BosTaurus_Brown"/>

    <child lootmax="0" lootmin="0" max="2" min="2" type="Animal_BosTaurus_Spotted"/>

    <child lootmax="0" lootmin="0" max="0" min="0" type="Animal_BosTaurus_White"/>

    </children>

    </event>

    <event name="AnimalDeer">

    <nominal>20</nominal>

    <min>10</min>

    <max>20</max>

    <lifetime>180</lifetime>

    <restock>0</restock>

    <saferadius>200</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>0</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>fixed</position>

    <limit>child</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="10" min="7" type="Animal_CervusElaphus"/>

    <child lootmax="0" lootmin="0" max="10" min="13" type="Animal_CervusElaphusF"/>

    </children>

    </event>

    <event name="AnimalGoat">

    <nominal>12</nominal>

    <min>6</min>

    <max>12</max>

    <lifetime>180</lifetime>

    <restock>0</restock>

    <saferadius>200</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>0</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>fixed</position>

    <limit>child</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="3" min="2" type="Animal_CapraHircusF"/>

    <child lootmax="0" lootmin="0" max="3" min="2" type="Animal_CapraHircus_Black"/>

    <child lootmax="0" lootmin="0" max="3" min="2" type="Animal_CapraHircus_Brown"/>

    <child lootmax="0" lootmin="0" max="3" min="2" type="Animal_CapraHircus_White"/>

    </children>

    </event>

    <event name="AnimalPig">

    <nominal>6</nominal>

    <min>5</min>

    <max>6</max>

    <lifetime>180</lifetime>

    <restock>0</restock>

    <saferadius>200</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>0</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>fixed</position>

    <limit>child</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="6" min="4" type="Animal_SusDomesticus"/>

    </children>

    </event>

    <event name="AnimalRoeDeer">

    <nominal>10</nominal>

    <min>2</min>

    <max>3</max>

    <lifetime>180</lifetime>

    <restock>0</restock>

    <saferadius>200</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>0</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>fixed</position>

    <limit>child</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CapreolusCapreolus"/>

    <child lootmax="0" lootmin="0" max="4" min="2" type="Animal_CapreolusCapreolusF"/>

    </children>

    </event>

    <event name="AnimalSheep">

    <nominal>10</nominal>

    <min>6</min>

    <max>10</max>

    <lifetime>180</lifetime>

    <restock>0</restock>

    <saferadius>200</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>0</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>fixed</position>

    <limit>child</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="5" min="4" type="Animal_OvisAries"/>

    <child lootmax="0" lootmin="0" max="5" min="4" type="Animal_OvisAriesF"/>

    </children>

    </event>

    <event name="AnimalWildBoar">

    <nominal>7</nominal>

    <min>1</min>

    <max>3</max>

    <lifetime>180</lifetime>

    <restock>0</restock>

    <saferadius>200</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>0</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>fixed</position>

    <limit>child</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="6" min="3" type="Animal_SusScrofa"/>

    </children>

    </event>

    <event name="AnimalWolf">

    <nominal>8</nominal>

    <min>4</min>

    <max>6</max>

    <lifetime>180</lifetime>

    <restock>0</restock>

    <saferadius>200</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>0</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>fixed</position>

    <limit>child</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="6" min="2" type="Animal_CanisLupus_Grey"/>

    <child lootmax="0" lootmin="0" max="4" min="0" type="Animal_CanisLupus_White"/>

    </children>

    </event>

  • try this and increase the animal max to 400 in global


    <event name="AmbientHen">

    <nominal>10</nominal>

    <min>0</min>

    <max>25</max>

    <lifetime>33</lifetime>

    <restock>15</restock>

    <saferadius>40</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>0</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="0"/>

    <position>fixed</position>

    <limit>mixed</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="2" min="1" type="Animal_GallusGallusDomesticus"/>

    <child lootmax="0" lootmin="0" max="4" min="1" type="Animal_GallusGallusDomesticusF_Brown"/>

    <child lootmax="0" lootmin="0" max="4" min="1" type="Animal_GallusGallusDomesticusF_Spotted"/>

    <child lootmax="0" lootmin="0" max="4" min="1" type="Animal_GallusGallusDomesticusF_White"/>

    </children>

    </event>

    <event name="AnimalBear">

    <nominal>35</nominal>

    <min>30</min>

    <max>35</max>

    <lifetime>180</lifetime>

    <restock>0</restock>

    <saferadius>200</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>0</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>fixed</position>

    <limit>custom</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="3" min="1" type="Animal_UrsusArctos"/>

    </children>

    </event>

    <event name="AnimalCow">

    <nominal>10</nominal>

    <min>5</min>

    <max>10</max>

    <lifetime>180</lifetime>

    <restock>0</restock>

    <saferadius>200</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>0</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>fixed</position>

    <limit>child</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="2" min="1" type="Animal_BosTaurusF_Brown"/>

    <child lootmax="0" lootmin="0" max="2" min="0" type="Animal_BosTaurusF_Spotted"/>

    <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_BosTaurusF_White"/>

    <child lootmax="0" lootmin="0" max="2" min="1" type="Animal_BosTaurus_Brown"/>

    <child lootmax="0" lootmin="0" max="2" min="0" type="Animal_BosTaurus_Spotted"/>

    <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_BosTaurus_White"/>

    </children>

    </event>

    <event name="AnimalDeer">

    <nominal>10</nominal>

    <min>5</min>

    <max>10</max>

    <lifetime>180</lifetime>

    <restock>0</restock>

    <saferadius>200</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>0</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>fixed</position>

    <limit>child</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CervusElaphus"/>

    <child lootmax="0" lootmin="0" max="3" min="1" type="Animal_CervusElaphusF"/>

    </children>

    </event>

    <event name="AnimalGoat">

    <nominal>10</nominal>

    <min>5</min>

    <max>10</max>

    <lifetime>180</lifetime>

    <restock>0</restock>

    <saferadius>200</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>0</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>fixed</position>

    <limit>child</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="3" min="1" type="Animal_CapraHircusF"/>

    <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_CapraHircus_Black"/>

    <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_CapraHircus_Brown"/>

    <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CapraHircus_White"/>

    </children>

    </event>

    <event name="AnimalPig">

    <nominal>10</nominal>

    <min>5</min>

    <max>10</max>

    <lifetime>180</lifetime>

    <restock>0</restock>

    <saferadius>200</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>0</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>fixed</position>

    <limit>child</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="2" min="1" type="Animal_SusDomesticus"/>

    </children>

    </event>

    <event name="AnimalRoeDeer">

    <nominal>10</nominal>

    <min>5</min>

    <max>10</max>

    <lifetime>180</lifetime>

    <restock>0</restock>

    <saferadius>200</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>0</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>fixed</position>

    <limit>child</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CapreolusCapreolus"/>

    <child lootmax="0" lootmin="0" max="4" min="2" type="Animal_CapreolusCapreolusF"/>

    </children>

    </event>

    <event name="AnimalSheep">

    <nominal>10</nominal>

    <min>5</min>

    <max>10</max>

    <lifetime>180</lifetime>

    <restock>0</restock>

    <saferadius>200</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>0</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>fixed</position>

    <limit>child</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="2" min="1" type="Animal_OvisAries"/>

    <child lootmax="0" lootmin="0" max="5" min="3" type="Animal_OvisAriesF"/>

    </children>

    </event>

    <event name="AnimalWildBoar">

    <nominal>10</nominal>

    <min>5</min>

    <max>10</max>

    <lifetime>180</lifetime>

    <restock>0</restock>

    <saferadius>200</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>0</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>fixed</position>

    <limit>child</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="6" min="3" type="Animal_SusScrofa"/>

    </children>

    </event>

    <event name="AnimalWolf">

    <nominal>30</nominal>

    <min>25</min>

    <max>30</max>

    <lifetime>180</lifetime>

    <restock>0</restock>

    <saferadius>200</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>0</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="1"/>

    <position>fixed</position>

    <limit>child</limit>

    <active>1</active>

    <children>

    <child lootmax="0" lootmin="0" max="5" min="5" type="Animal_CanisLupus_Grey"/>

    <child lootmax="0" lootmin="0" max="5" min="5" type="Animal_CanisLupus_White"/>

    </children>

    </event>


    if you want deers in a specific location you will have to find the roe_deer_territories.xml in the env file and type in the corodinates you want


    for example this code should spawn deers in green mountain

    <zone name="Graze" smin="0" smax="0" dmin="0" dmax="0" x="3725.34 " z="5976.69" r="75"/>