DayZ PS4 cfgeconomycore.xml split XML issue

Nitrado now has an official Discord server to bring communities, friends and other gamers together!
Join the Nitrado Community Discord now and share your experiences and knowledge with others!

Click here to go to the Discord Server!
  • Hi.
    Is it possible to split XML for a DayZ PS4 server using this documentation method https://community.bistudio.com/wiki/dayz:central_economy_mission_files_modding ?

    I mean this code:


    Code
    1. <economycore>
    2.  <!-- existing contents of economy core xml -->
    3. <ce folder="foldername">
    4. <file name="my_changes_to_types.xml" type="types" />
    5. </ce>
    6. </economycore>

    Because it does not work on PS4 server.

    I also have tried this tutorial but had no luck



    And i have no syntax errors because when I add my events to primary events.xml file all is OK.

    Thank you.

  • igortik

    Changed the title of the thread from “DayZ cfgeconomycore.xml split XML issue” to “DayZ PS4 cfgeconomycore.xml split XML issue”.
  • DOAGEN

    Added the Label PS4
  • It appears that DayZ is attempting to load the config from `DZ\worlds\chernarusplus\ce\` location instead of where the mission files we FTP are stored. I am not sure if this is a configuration problem or what, but I have a ticket opened about it now.