- Added hotkey (default O) to toggle the train overview GUI.
- Fixed that gates would open for spidertron. more
- Fixed tank weapon cooldown rendering. more
- Fixed that changing the force of a player or spidertron would lose logistic requests. more
- Fixed that deleting the last scenario didn't correctly clear name, description and preview in the new game gui. more
- Fixed that it wasn't possible to manually merge trains in chests. more
- Fixed a crash when rendering rich text tooltips in some cases. more
- Fixed the Trains/Train stop GUI showing trains on other surfaces. more
- Fixed player dying in a scenario inside simulation widget would end currently running scenario. more
- Fixed that create_entities_from_blueprint_string didn't insert train fuel. more
- Fixed that building blueprints in the game next to uncharted areas didn't work as expected. more
- Fixed biters and groups in Wave defense overloading the pathfinder. more
- Building gets interrupted when moving between map and game view. more
- Fixed building error message spam when building transport belts over obstacle. more
- Fixed that undoing deconstruction of building with modules created extra module request. more
- Fixed inconsistency related to building out of reach and moving. more
- Fixed that the selected map generator preset was not correctly saved when generating a map for multiplayer or map editor. more
- Fixed that the map generator GUI would only save it's state when pressing Next/Play. more
- Fixed that dropping single items into machines using modules didn't clear the module requests. more
- Fixed that the stations list wasn't sorted using natural sort order. more
- Fixed the blueprint import with odd odd grid offsets. more
- Fixed that the game didn't show name of the item in the request slot tooltip when it is disabled for being already set. more
- Fixed that the undo button tooltip didn't update when clicked. more
- Fixed bad tooltip indentation when instruction can't fit one line. more
- Fixed overbuilding underground pipe ghosts with real pipes underground pipes. more
- Fixed inconsistency in direction selection when being a client in a multiplayer game. more
- Fixed that overbuilding pole out of reach didn't consider the pole to be part of the drag buliding logic. more
- Fixed that the "Continue" button wouldn't remember whether the last game was single-player or multi-player when non-blocking saving was enabled. more
- Fixed rare electric network migration error related to loading save without all the related mods. more
- Fixed crash related to using belt traversing in latency state. more
- Fixed crash triggered by desync while entities are marked for upgrade in latency state.
- Fixed non precise belt traversing behviour in latency state.
- Fixed a desync related to upgrading entities in the latency state.
- Fixed upgrading unpair underground belt by smart ghost building.
- Added on_research_reversed.
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