Unknown unreal engine error. server is stopping/restarting/starting but will not show up on server list.

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  • Hello, I saw quite a few users are having issues on Win10/Xbox One with finding their servers. I have attached my crash log files, hoping maybe someone knows what is going on. Was working fine up until I tried to reduce Mating Interval. Set it from 1, to 0.02, allowing 20-50 minute mating intervals, so nothing that would break the game. However, the game would not reduce the mating interval no matter what I did. Was sitting at 19-22 hours of mating intervals. Gave up last night trying to figure it out, woke up this morning, and server will not populate on server list and this crash log appeared.


    LowLevelFatalError [File:E:\build\Consoles\XB1\Engine\Source\Runtime\Engine\Private\World.cpp] [Line: 6904]

    Unable to load world object headers from world save file.



    KERNELBASE.dll!UnknownFunction (0x00007ffaf7cc9159) + 0 bytes [UnknownFile:0]

    ShooterGameServer.exe!FOutputDeviceWindowsError::Serialize() (0x00007ff6faebc2ea) + 0 bytes [e:\build\consoles\xb1\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]

    ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff6fae8a7aa) + 0 bytes [e:\build\consoles\xb1\engine\source\runtime\core\private\misc\outputdevice.cpp:354]

    ShooterGameServer.exe!UWorld::LoadFromFile() (0x00007ff6fb63be72) + 24 bytes [e:\build\consoles\xb1\engine\source\runtime\engine\private\world.cpp:6904]

    ShooterGameServer.exe!AShooterGameMode::LoadWorld() (0x00007ff6fa1bd7e5) + 24 bytes [e:\build\consoles\xb1\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2697]

    ShooterGameServer.exe!AShooterGameMode::LoadWorldFromFile() (0x00007ff6fa19f759) + 0 bytes [e:\build\consoles\xb1\projects\shootergame\source\shootergame\private\shootergamemode.cpp:510]

    ShooterGameServer.exe!AShooterGameMode::InitGame() (0x00007ff6fa1a9d9a) + 0 bytes [e:\build\consoles\xb1\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1473]

    ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff6fb6335d7) + 53 bytes [e:\build\consoles\xb1\engine\source\runtime\engine\private\world.cpp:3618]

    ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff6fb60f0f6) + 0 bytes [e:\build\consoles\xb1\engine\source\runtime\engine\private\unrealengine.cpp:10384]

    ShooterGameServer.exe!UEngine::Browse() (0x00007ff6fb60bcd1) + 43 bytes [e:\build\consoles\xb1\engine\source\runtime\engine\private\unrealengine.cpp:9057]

    ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff6fa191e68) + 0 bytes [e:\build\consoles\xb1\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:497]

    ShooterGameServer.exe!UGameEngine::Init() (0x00007ff6fb40f296) + 0 bytes [e:\build\consoles\xb1\engine\source\runtime\engine\private\gameengine.cpp:685]

    ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff6fa18b812) + 0 bytes [e:\build\consoles\xb1\projects\shootergame\source\shootergame\private\shooterengine.cpp:238]

    ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff6f9d0fe16) + 0 bytes [e:\build\consoles\xb1\engine\source\runtime\launch\private\launchengineloop.cpp:2205]

    ShooterGameServer.exe!GuardedMain() (0x00007ff6f9d0c75b) + 12 bytes [e:\build\consoles\xb1\engine\source\runtime\launch\private\launch.cpp:128]

    ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff6f9d11b9a) + 5 bytes [e:\build\consoles\xb1\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]

    ShooterGameServer.exe!WinMain() (0x00007ff6f9d11cf1) + 8 bytes [e:\build\consoles\xb1\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]

    ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff6fc4199fd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

    KERNEL32.DLL!UnknownFunction (0x00007ffaf8a27974) + 0 bytes [UnknownFile:0]

    ntdll.dll!UnknownFunction (0x00007ffafb64a261) + 0 bytes [UnknownFile:0]

    ntdll.dll!UnknownFunction (0x00007ffafb64a261) + 0 bytes [UnknownFile:0]

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