Dayz Console Globals.xml

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  • I have been trying to edit the globals.xml file for awhile now to increase the amount of time a players dead body lasts before it despawns as well as a few other options on that file. It seems as though the changes never happen though after updating the file through my server. When I update the file I always make sure to shut down the server before I load the new updated file and then restart the server.


    Am I missing a setting somewhere? Or not changing it correctly? I have included a copy of the edited file below.


    <?xml version="1.0" encoding="UTF-8" standalone="yes"?>

    <variables>

    <var name="AnimalMaxCount" type="0" value="200"/>

    <var name="CleanupAvoidance" type="0" value="100"/>

    <var name="CleanupLifetimeDeadAnimal" type="0" value="1200"/>

    <var name="CleanupLifetimeDeadInfected" type="0" value="330"/>

    <var name="CleanupLifetimeDeadPlayer" type="1" value="10800"/>

    <var name="CleanupLifetimeDefault" type="0" value="45"/>

    <var name="CleanupLifetimeLimit" type="0" value="50"/>

    <var name="CleanupLifetimeRuined" type="0" value="330"/>

    <var name="FlagRefreshFrequency" type="0" value="432000"/>

    <var name="FlagRefreshMaxDuration" type="0" value="3456000"/>

    <var name="FoodDecay" type="0" value="1"/>

    <var name="IdleModeCountdown" type="0" value="15000"/>

    <var name="IdleModeStartup" type="0" value="1"/>

    <var name="InitialSpawn" type="0" value="100"/>

    <var name="LootProxyPlacement" type="0" value="1"/>

    <var name="RespawnAttempt" type="0" value="2"/>

    <var name="RespawnLimit" type="0" value="20"/>

    <var name="RespawnTypes" type="0" value="12"/>

    <var name="RestartSpawn" type="0" value="0"/>

    <var name="SpawnInitial" type="0" value="1200"/>

    <var name="TimeHopping" type="0" value="60"/>

    <var name="TimeLogin" type="1" value="10"/>

    <var name="TimeLogout" type="1" value="10"/>

    <var name="TimePenalty" type="0" value="10"/>

    <var name="WorldWetTempUpdate" type="0" value="1"/>

    <var name="ZombieMaxCount" type="0" value="1000"/>

    <var name="ZoneSpawnDist" type="0" value="300"/>

    </variables>

  • Quote

    "1/0 means enable/disable and the larger number is time in seconds."


    1/0 doesn't mean enable/disable. Otherwise, <var name="CleanupLifetimeDeadPlayer" type="0" value="10800"/> means deadbodies won't be cleaned. But they are

  • Quote

    "1/0 means enable/disable and the larger number is time in seconds."


    1/0 doesn't mean enable/disable. Otherwise, <var name="CleanupLifetimeDeadPlayer" type="0" value="10800"/> means deadbodies won't be cleaned. But they are

    It does, how ever bodies will revert to a default timer no? or instantly clean up? the 1/0 here dictates if the time value should be applied or ignored.

    basicaly telling the system if it can do its own thing or if it has to follow our wishes. (pretty new to this myself so not 100%)

  • DOAGEN

    Closed the thread.