I have some issues to log on my server for 3 days now, and when im in it crash all 10 minutes making a rollback from 5 minutes ago, and some survivants desappeared well still on map but the initial gamertag cant connect again with his survivant
here my message error, if someone have an idea to restore that problem please help us
LowLevelFatalError [File:E:\build\Consoles\XB1\Engine\Source\Runtime\Engine\Private\World.cpp] [Line: 6904] Unable to load world object headers from world save file.
KERNELBASE.dll!UnknownFunction (0x00007fff777d9709) + 0 bytes [UnknownFile:0]
ShooterGameServer.exe!FOutputDeviceWindowsError::Serialize() (0x00007ff7559b787a) + 0 bytes [e:\build\consoles\xb1\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff755985d3a) + 0 bytes [e:\build\consoles\xb1\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGameServer.exe!UWorld::LoadFromFile() (0x00007ff7561373d2) + 24 bytes [e:\build\consoles\xb1\engine\source\runtime\engine\private\world.cpp:6904]
ShooterGameServer.exe!AShooterGameMode::LoadWorld() (0x00007ff754cbbc35) + 24 bytes [e:\build\consoles\xb1\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2694]
ShooterGameServer.exe!AShooterGameMode::LoadWorldFromFile() (0x00007ff754c9dbb9) + 0 bytes [e:\build\consoles\xb1\projects\shootergame\source\shootergame\private\shootergamemode.cpp:510]
ShooterGameServer.exe!AShooterGameMode::InitGame() (0x00007ff754ca81ea) + 0 bytes [e:\build\consoles\xb1\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1470]
ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff75612eb57) + 53 bytes [e:\build\consoles\xb1\engine\source\runtime\engine\private\world.cpp:3618]
ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff75610a676) + 0 bytes [e:\build\consoles\xb1\engine\source\runtime\engine\private\unrealengine.cpp:10384]
ShooterGameServer.exe!UEngine::Browse() (0x00007ff756107251) + 43 bytes [e:\build\consoles\xb1\engine\source\runtime\engine\private\unrealengine.cpp:9057]
ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff754c90438) + 0 bytes [e:\build\consoles\xb1\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:497]
ShooterGameServer.exe!UGameEngine::Init() (0x00007ff755f0a816) + 0 bytes [e:\build\consoles\xb1\engine\source\runtime\engine\private\gameengine.cpp:685]
ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff754c89de2) + 0 bytes [e:\build\consoles\xb1\projects\shootergame\source\shootergame\private\shooterengine.cpp:238]
ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff75480fd86) + 0 bytes [e:\build\consoles\xb1\engine\source\runtime\launch\private\launchengineloop.cpp:2205]
ShooterGameServer.exe!GuardedMain() (0x00007ff75480c6cb) + 12 bytes [e:\build\consoles\xb1\engine\source\runtime\launch\private\launch.cpp:128]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff754811b0a) + 5 bytes [e:\build\consoles\xb1\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff754811c61) + 8 bytes [e:\build\consoles\xb1\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff756f14ebd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007fff7a247974) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff7b74a271) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff7b74a271) + 0 bytes [UnknownFile:0]
Last Remote Function SetAndReplicateGravityScale