I have a friend who was robbed by his other friend even though he was offline and had a land clam down at his place he was still able to break open his chests. How do you prevent that from happening with the land clam?
Land clam question
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- Alpha
- Rayden1518
- Thread is marked as Resolved.
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Hi there again
you could try to change some settings in the serverconfig.xml
this time it´ll be this Part of the config:Code- <!-- Land claim options -->
- <property name="LandClaimCount" value="1"/>
- <!-- Maximum allowed land claims per player. -->
- <property name="LandClaimSize" value="41"/>
- <!-- Size in blocks that is protected by a keystone -->
- <property name="LandClaimDeadZone" value="30"/>
- <!-- Keystones must be this many blocks apart (unless you are friends with the other player) -->
- <property name="LandClaimExpiryTime" value="7"/>
- <!-- The number of days a player can be offline before their claims expire and are no longer protected -->
- <property name="LandClaimDecayMode" value="0"/>
- <!-- Controls how offline players land claims decay. 0=Slow (Linear) , 1=Fast (Exponential), 2=None (Full protection until claim is expired). -->
- <property name="LandClaimOnlineDurabilityModifier" value="4"/>
- <!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 4x -->
- <property name="LandClaimOfflineDurabilityModifier" value="4"/>
- <!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 4x -->
- <property name="LandClaimOfflineDelay" value="0"/>
- <!-- The number of minutes after a player logs out that the land claim area hardness transitions from online to offline. Default is 0 -->
hope that helps
p.s. i attached the original serverconfig.xml (A19b180), cause there are many helpful comments about each setting in it.[ sadly nitrado deletes those on there servers]
greez
prof yak