I was able to edit the correct XML files
- cfgeventspawns
- cfgplayerspawnpoints
- cfgspawnabletypes
- events
- types
The issue is when I spawn into my server, There is a Olga at spawn point but when the car spawns into location it's not in pristine condition.
Here is the code
<type name="CivilianSedan">
<attachments chance="1.00">
<item name="CivSedanWheel" chance="1.00" />
</attachments>
<attachments chance="1.00">
<item name="CivSedanWheel" chance="1.00" />
</attachments>
<attachments chance="1.00">
<item name="CivSedanWheel" chance="1.00" />
</attachments>
<attachments chance="1.00">
<item name="CivSedanWheel" chance="1.00" />
</attachments>
<attachments chance="1.00">
<item name="CarRadiator" chance="1.00" />
</attachments>
<attachments chance="1.00">
<item name="CarBattery" chance="1.00" />
</attachments>
<attachments chance="1.00">
<item name="SparkPlug" chance="1.00" />
</attachments>
<attachments chance="1.00">
<item name="HeadlightH7" chance="1.00" />
</attachments>
<attachments chance="1.00">
<item name="HeadlightH7" chance="1.00" />
</attachments>
<attachments chance="1.00">
<item name="CivSedanDoors_Driver" chance="1.00" />
</attachments>
<attachments chance="1.00">
<item name="CivSedanDoors_CoDriver" chance="1.00" />
</attachments>
<attachments chance="1.00">
<item name="CivSedanDoors_BackLeft" chance="1.00" />
</attachments>
<attachments chance="1.00">
<item name="CivSedanDoors_BackRight" chance="1.00" />
</attachments>
<attachments chance="1.00">
<item name="CivSedanHood" chance="1.00" />
</attachments>
<attachments chance="1.00">
<item name="CivSedanTrunk" chance="1.00" />
</attachments>
<attachments chance="1.00">
<item name="CanisterGasoline" chance="1.00" />
</attachments